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Forums - Nintendo Discussion - capcom not happy with darkside chronicles sales, mh3 + hardcore games talk

So, we jump high when people from Sega and Capcom that ain't all that high up in the food chain speak up their mind?

Take it easy people...

Is it just my imagination, or is Modern Warefare: Reflex selling faster then World at War with less advertisements? That being a port of a old game. Not bad for Wii I say.

Cabela's Big Game Hunter 2010 is on track to sell a million on Wii. Is there even a hunting game for the HD twins and if, how good do they sell?

How about Sega published games?:

The House of the Dead: Overkill is on track to sell somewhere between 600k to over a million.
Madworld will sell at least 400k and might make it to over 600k in a long time.
Same with The Conduit and Sonic and the Black Knight.
Samba De Amigo is actually at over 700k right now.
The other Sonic games are at over a million and still growing.
Best part, no matter at how much, Sega games just keep on selling!

Capcom:

Modest hits with Zack and Wiki, Okami and Japan only Monster Hunter G.
Million hits with their first two Resident Evil games for Wii and soon same with Monster Hunter 3.
Flops with Harvey Birdman, Spyborgs and Dead Rising.
Resident Evil: The Darkside Chronicles looks like it is selling in a good level worldwide for being poorly advertised game and being a part the dying On Rails family.
Not that bad for Capcom.

Activision has their Call of Duty series going strong.
Ubisoft has Rabbids games an so far Red Steel going strong, modest hit by No More Heroes with sequel hopefully doing better.


And so on. Yes, there are many flops on Wii, but it ain't that bad for Sega and Capcom.



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Cobretti2 said:

 

ATM WM+ is a failure. No one except internet people have a real clue what it is or that it even exists. 

Huh? WTF is wrong with you?


Wii Sports Resort has sold 10 MILLION copies.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.



Cabela's Big Game Hunter 2010 is on track to sell a million on Wii. Is there even a hunting game for the HD twins and if, how good do they sell?


Tuulikk is right. Only suicidal teenagers and loners would want to shoot defenseless animals, there is a market.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

KylieDog said:
Rick1331 said:
I didn’t buy this title because Umbrella Chronicles just wasn’t my cup of tea. And to be fair I thought it was a stupid decision on Capcom’s part. Why create a game like Darkside Chronicles when fans of Resident Evil on the Wii are clamouring for a fully fledged title? If they had remade RE2 for example I’m sure it would have sold a much higher number than DSC - if Capcom can’t see that… well there’s something wrong.

 

Buy the REmake and RE0 Achives games if you want full titles.  People keep talking of RE4 yet ignoring these two.

This is one of the dumbest post I've seen in this forums history. And given the drivel Hus and Crazyman used to post that's saying alot. You want people to buy rehashes identical to the GC version when they can get  them used for next to nothing? 



Kenryoku_Maxis said:
jarrod said:
It's insane that lightgunners are even being compared to fps at all. Wii's the only console where the genre ever managed (briefly) 800k-1m+ for several entries, it's not like this this is an inherently huge genre that's always moved those sorts of units. It certainly never did on PS2.

It simply wasn't sustainable, especially for $49 releases (which the majority of previously susccessful releases weren't even). I mean, we're talking about a genre that peaked in 90s arcades and a general entry can be played through in an hour or two. On top of that, now even the "core" base on Wii (whatever that means) seems to be rejecting these titles out of principle. If you can't deliver a "real" Resident Evil or Dead Space, then don't bother...

There's certanly an argument that could be made that people aren't buying the games because they're simply 'rail shooters' or 'light gun' games and people are tired of the genre or think they aren't worth the content.  But frankly, looking at Wii games on the whole and especially the top selling games on Wii, you can't really say that the majority of people who buy Wii games are decerning things like content or playtime into their game purchases.  In other words, you can't call Wii fans 'casual' and then say they're 'technically hardcore purists' at the same time.

No, I still think the reason this game, like nearly any 'failed' game didn't do well on Wii is the lack of advertising.  And frankly, despite Capcoms whining, this game is doing a lot better than other Wii games I could name.

I think we have to not classify habits or desires by "hardcore" or "casual".  I would certainly say playtime or contant can be huge driving factors for casual gamers... they aren't stupid and are more discriminating than usually given credit for, and for many playing habits aren't even what would be considered "casual".   The top tier Wii sellers (Mario Kart, NSMB, Wii Sports Resort, Wii Fit/Plus) aren't exactly what I'd call light on content or designed with little playtime in mind.

And honestly, I think DSC had a decent push.  Lots of viral and net advertising, public ads (subways, billboards, etc) and I think I remember a TV spot.  I don;t think advertising was the problem, I think it was the game itself.



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Tuulikk said:
So, we jump high when people from Sega and Capcom that ain't all that high up in the food chain speak up their mind?

Take it easy people...

Is it just my imagination, or is Modern Warefare: Reflex selling faster then World at War with less advertisements? That being a port of a old game. Not bad for Wii I say.

Cabela's Big Game Hunter 2010 is on track to sell a million on Wii. Is there even a hunting game for the HD twins and if, how good do they sell?

How about Sega published games?:

The House of the Dead: Overkill is on track to sell somewhere between 600k to over a million.
Madworld will sell at least 400k and might make it to over 600k in a long time.
Same with The Conduit and Sonic and the Black Knight.
Samba De Amigo is actually at over 700k right now.
The other Sonic games are at over a million and still growing.
Best part, no matter at how much, Sega games just keep on selling!

Capcom:

Modest hits with Zack and Wiki, Okami and Japan only Monster Hunter G.
Million hits with their first two Resident Evil games for Wii and soon same with Monster Hunter 3.
Flops with Harvey Birdman, Spyborgs and Dead Rising.
Resident Evil: The Darkside Chronicles looks like it is selling in a good level worldwide for being poorly advertised game and being a part the dying On Rails family.
Not that bad for Capcom.

Activision has their Call of Duty series going strong.
Ubisoft has Rabbids games an so far Red Steel going strong, modest hit by No More Heroes with sequel hopefully doing better.


And so on. Yes, there are many flops on Wii, but it ain't that bad for Sega and Capcom.

Yay buddy!

I didn't come here to hear truth, logic, and common sense!

I came for the senseless 3rd parties don't sell on wii talk:p



Gaming make me feel GOOD!

lol @ Cobretti - Im sure everyone who's picked up Wii Sports Resort (some several million people) have figured out what WM+ is, as it comes bundled.

Tried to get my hands on some of the units, WSR all sold out for holidays in 4 different stores (Best Buy, Toys R Us, Walmart, Gamestop) plus I couldnt even get the WM+ attachment as a standalone. Apparently lots of people are snatching them up. Id bet WM+ will be better received/adopted than the other motion controls coming out this year.



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


jarypo_87 said:
thornstrom said:
Wii is such an interesting console :) Everybody tries to figure it out. Suddenly someone has a success with something, and everybody tries to copy it. Later they realize it's not that easy.

Wouldn't a game with the quality of "New Super Mario Bros Wii" or "Mario Kart Wii" had been successful no matter who developed/published it?

this is an old post, but absolutely not. The only reason those games are successful is because of the name.


Are you having a laugh? They are also excellent games.



Yes.

www.spacemag.org - contribute your stuff... satire, comics, ideas, debate, stupidy stupid etc.

Metallicube said:
I think what Malstrom predicted is largely coming to fruition. 3rd parties are starting to scratch their heads about the lack of sales for their crappy "birdman" games so they will all retreat upmarket to where they feel comfortable; to the PS3 and 360 hardcore markets, until they go bankrupt or lose enormous amounts of money. Which will then open the floodgates to a plethora of indie devs eager to take advantage of the Wii success and the largely untapped expanded audience market.

Capcom is falling prey to this, like most other 3rd parties. Their logic is, well Umbrella Chronicles sold well, so a sequel should too right? But it's not always that simple to sell to the expanded audience. They demand something new, and appealing to them.

I think we have a winner here. If you look at the sales -- and the points I have made previously in this thread -- show this is exactly what is happening. 

That makes the Wii a high risk, high reward proposition -- which most people do not like.

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

mike_intellivision said:
Metallicube said:
I think what Malstrom predicted is largely coming to fruition. 3rd parties are starting to scratch their heads about the lack of sales for their crappy "birdman" games so they will all retreat upmarket to where they feel comfortable; to the PS3 and 360 hardcore markets, until they go bankrupt or lose enormous amounts of money. Which will then open the floodgates to a plethora of indie devs eager to take advantage of the Wii success and the largely untapped expanded audience market.

Capcom is falling prey to this, like most other 3rd parties. Their logic is, well Umbrella Chronicles sold well, so a sequel should too right? But it's not always that simple to sell to the expanded audience. They demand something new, and appealing to them.

I think we have a winner here. If you look at the sales -- and the points I have made previously in this thread -- show this is exactly what is happening. 

That makes the Wii a high risk, high reward proposition -- which most people do not like.

 

Mike from Morgantown


Yes.  The problem here is to have huge success on Wii you basically have to create a fad.   Something new and unique that grabs everyone's interest, looks fun and gets people to try it out.   And figure out how to market it.

Nintendo did this with Wii Sports, again with Wii Fit, tried and failed with Wii Music and will try again with Vitality Sensor games.  Pokemon, Nintendogs, Brain Age, and some none Nintendo licenses like Monster Hunter (Japan only) and Sims have succeeded because they created their own fads (and often a host of copycats).  

But that's not easy to do.  And 3rd parties have zero experience.   They are good at following existing fads (the new popularity of FPS, Fitness titles and party titles) but not creating them.