mike_intellivision said:
I think we have a winner here. If you look at the sales -- and the points I have made previously in this thread -- show this is exactly what is happening. That makes the Wii a high risk, high reward proposition -- which most people do not like.
Mike from Morgantown |
Yes. The problem here is to have huge success on Wii you basically have to create a fad. Something new and unique that grabs everyone's interest, looks fun and gets people to try it out. And figure out how to market it.
Nintendo did this with Wii Sports, again with Wii Fit, tried and failed with Wii Music and will try again with Vitality Sensor games. Pokemon, Nintendogs, Brain Age, and some none Nintendo licenses like Monster Hunter (Japan only) and Sims have succeeded because they created their own fads (and often a host of copycats).
But that's not easy to do. And 3rd parties have zero experience. They are good at following existing fads (the new popularity of FPS, Fitness titles and party titles) but not creating them.