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Kenryoku_Maxis said:
jarrod said:
It's insane that lightgunners are even being compared to fps at all. Wii's the only console where the genre ever managed (briefly) 800k-1m+ for several entries, it's not like this this is an inherently huge genre that's always moved those sorts of units. It certainly never did on PS2.

It simply wasn't sustainable, especially for $49 releases (which the majority of previously susccessful releases weren't even). I mean, we're talking about a genre that peaked in 90s arcades and a general entry can be played through in an hour or two. On top of that, now even the "core" base on Wii (whatever that means) seems to be rejecting these titles out of principle. If you can't deliver a "real" Resident Evil or Dead Space, then don't bother...

There's certanly an argument that could be made that people aren't buying the games because they're simply 'rail shooters' or 'light gun' games and people are tired of the genre or think they aren't worth the content.  But frankly, looking at Wii games on the whole and especially the top selling games on Wii, you can't really say that the majority of people who buy Wii games are decerning things like content or playtime into their game purchases.  In other words, you can't call Wii fans 'casual' and then say they're 'technically hardcore purists' at the same time.

No, I still think the reason this game, like nearly any 'failed' game didn't do well on Wii is the lack of advertising.  And frankly, despite Capcoms whining, this game is doing a lot better than other Wii games I could name.

I think we have to not classify habits or desires by "hardcore" or "casual".  I would certainly say playtime or contant can be huge driving factors for casual gamers... they aren't stupid and are more discriminating than usually given credit for, and for many playing habits aren't even what would be considered "casual".   The top tier Wii sellers (Mario Kart, NSMB, Wii Sports Resort, Wii Fit/Plus) aren't exactly what I'd call light on content or designed with little playtime in mind.

And honestly, I think DSC had a decent push.  Lots of viral and net advertising, public ads (subways, billboards, etc) and I think I remember a TV spot.  I don;t think advertising was the problem, I think it was the game itself.