CGI-Quality said:
Let's see: A. Uncharted: Drake's Fortune had no stealth, at all. B. The platforming, while pretty much the same, was more dynamic and frequent. C. The way grenades are tossed was completely different. For things to be "exactly the same", the game play would have to remain unchaenged. Uncharted 2 plays different than Uncharted: Drake's Fortune, though they are still very similar. Reminds me of when people claimed Gears of War 2 was exactly the same as the first. It wasn't, the speed of the game alone made it feel different, even if it was similar to the first one. |
A) Never tried stealth in the first game. Maybe it was possible, but because the game didn't hint it nobody actually tried it ?
It's not like you can beat the game without been seen at all. So yeah I correct myself the game is 95% identical gameplay wise.
B) As for the platforming parts, there were some chapters in the first game where you jumped and climbed more than in other chapters and I don't see the difference here. The platforming mechanics are the same.
C) Thank god they changed that, but honestly that's just saying the gameplay is totally different because they added a new weapon. It may be true, but that hardly makes any difference and should be besides that a standard for sequels.
Carl made a better point though. The change of the camera angle is a much better addition to the game than anything you said. (I guess that was what he meant with "aiming") I can't see how the cover mechanics or the shooting has improved though.
It's been a while since I've played Gears and Gears 2, but yeah AFAIR they were the same gameplay wise.