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Forums - Nintendo Discussion - Castlevania Rebirth - played through it, impressions

KylieDog said:
jarrod said:
KylieDog said:
Make or break question: Can you use the whip diagonally?

Nope.  It's the same as the best Castlevanias (Dracula's Curse, Rondo of Blood).  The game is slavishly oldschool, but still somehow newschool friendly, just like the other WiiWare ReBirths (Gradius & Contra).  M2 really are the masters of this sort of thing.

 

Break, I enjoy challenging games, not challenging controls.

lol.  But I thought you were a Resident Evil fan? :P

If you at all like Castlevania, then you should go for it.  Controls are literally perfect as is, and the whip even registers a slight upwards/back attack at the animation start (making it great for getting close bats/medusa heads from behind).  Controlled jumping and no backwards hit throws are nice also, though you can set the options to "Classic" if you really miss the old NES style.

My only wish was that you could "jump" off stairs. :(



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I'll download it after holidays



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KylieDog said:
I like old Castlevania, or at least I remember liking it when I was younger. I played most of them again last year though and I came to realise that most of them are pretty horrid games and a large part of that was the crappy controls. Except Super Castlevania IV which was massive improvement.

I probably won't enjoy it like I didn't enjoy playing those again.

Dialogonal whipping didn't fix CV4 though... if anything, the abusable whip is usually credited with breaking the game.

CVR controls much tighter than any of the NES games, with some intentional shifts for more modern sensibilities (controlled jumps, no backwards hit).  I'd say in controls it's probably most close to Rondo (which is generally agreed to be the best game in the classic (ie: pre-SotN) series) but it feels even more responsive.  Seriously though, by no reasonable metric can CVR's controls be called "crappy".



famousringo said:
Khuutra said:
famousringo said:
Thanks for the impressions. I've never played much Castlevania, so I wondered if this might be a good point to jump into the series.

I grabbed one of the DS games, but I'm not going to play it until I get around to sending in my DS to get the R button fixed.

Which DS game?

@Jumpin:

Well, I think you just made a sale for Konami

Dawn of Sorrow. I saw it used for a great price.

Retail price is a great price for Dawn of Sorrow.  That game just kicks all kinds of ass.  Potrait of Ruin is also good, but my favorite of the three DS games is Order of Ecclesia, probably the best new game I've played in 10 years.



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jarrod said:
KylieDog said:
I like old Castlevania, or at least I remember liking it when I was younger. I played most of them again last year though and I came to realise that most of them are pretty horrid games and a large part of that was the crappy controls. Except Super Castlevania IV which was massive improvement.

I probably won't enjoy it like I didn't enjoy playing those again.

Dialogonal whipping didn't fix CV4 though... if anything, the abusable whip is usually credited with breaking the game.

CVR controls much tighter than any of the NES games, with some intentional shifts for more modern sensibilities (controlled jumps, no backwards hit).  I'd say in controls it's probably most close to Rondo (which is generally agreed to be the best game in the classic (ie: pre-SotN) series) but it feels even more responsive.  Seriously though, by no reasonable metric can CVR's controls be called "crappy".

I have to side with KylieDog on this one though: artificial challenge which is created exclusively due to restricted controls is a minus, not a plus.



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noname2200 said:
jarrod said:
KylieDog said:
I like old Castlevania, or at least I remember liking it when I was younger. I played most of them again last year though and I came to realise that most of them are pretty horrid games and a large part of that was the crappy controls. Except Super Castlevania IV which was massive improvement.

I probably won't enjoy it like I didn't enjoy playing those again.

Dialogonal whipping didn't fix CV4 though... if anything, the abusable whip is usually credited with breaking the game.

CVR controls much tighter than any of the NES games, with some intentional shifts for more modern sensibilities (controlled jumps, no backwards hit).  I'd say in controls it's probably most close to Rondo (which is generally agreed to be the best game in the classic (ie: pre-SotN) series) but it feels even more responsive.  Seriously though, by no reasonable metric can CVR's controls be called "crappy".

I have to side with KylieDog on this one though: artificial challenge which is created exclusively due to restricted controls is a minus, not a plus.

not being able to whip diagnally is artificial challenge?  That's like saying mario not being able to punch is an artifical challenge.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

noname2200 said:
jarrod said:

Dialogonal whipping didn't fix CV4 though... if anything, the abusable whip is usually credited with breaking the game.

CVR controls much tighter than any of the NES games, with some intentional shifts for more modern sensibilities (controlled jumps, no backwards hit).  I'd say in controls it's probably most close to Rondo (which is generally agreed to be the best game in the classic (ie: pre-SotN) series) but it feels even more responsive.  Seriously though, by no reasonable metric can CVR's controls be called "crappy".

I have to side with KylieDog on this one though: artificial challenge which is created exclusively due to restricted controls is a minus, not a plus.

That's.... not artificial challenge any more than limiting the height of a jump is artificial challenge, unless you think the ability to whip diagonally is the default (it's not). That'd be kind of like complaining about MM9 because you can't do all the fancy moves from MM6



Khuutra said:

That's.... not artificial challenge any more than limiting the height of a jump is artificial challenge, unless you think the ability to whip diagonally is the default (it's not). That'd be kind of like complaining about MM9 because you can't do all the fancy moves from MM6

To be honest, I kind of do think that the omissions from MM9 are also an artificial challenge. As to the inability to attack diagonally IS a fairly standard Castlevania move now: after IV, I believe every Castlevania game had the ability to do so if you equipped one item or another.



noname2200 said:

To be honest, I kind of do think that the omissions from MM9 are also an artificial challenge. As to the inability to attack diagonally IS a fairly standard Castlevania move now: after IV, I believe every Castlevania game had the ability to do so if you equipped one item or another.

I would accept this if the game were designed to be played with diagonal whipping, but according to the OP it isn't, and most of the problems solved exclusively by diagonal whipping do not seem to exist in the first place.



noname2200 said:
Khuutra said:

That's.... not artificial challenge any more than limiting the height of a jump is artificial challenge, unless you think the ability to whip diagonally is the default (it's not). That'd be kind of like complaining about MM9 because you can't do all the fancy moves from MM6

To be honest, I kind of do think that the omissions from MM9 are also an artificial challenge. As to the inability to attack diagonally IS a fairly standard Castlevania move now: after IV, I believe every Castlevania game had the ability to do so if you equipped one item or another.

Uh, no it isn't?  You can't even do it Rondo, Bloodlines or Dracula X (and all came after SCV4).  Hell, you can't do it in the Metroidvania's either.  SCV4's the only major one you can whip diagonally in iirc (dunno about some of the GB games)? :/