noname2200 said:
jarrod said:
Dialogonal whipping didn't fix CV4 though... if anything, the abusable whip is usually credited with breaking the game.
CVR controls much tighter than any of the NES games, with some intentional shifts for more modern sensibilities (controlled jumps, no backwards hit). I'd say in controls it's probably most close to Rondo (which is generally agreed to be the best game in the classic (ie: pre-SotN) series) but it feels even more responsive. Seriously though, by no reasonable metric can CVR's controls be called "crappy".
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I have to side with KylieDog on this one though: artificial challenge which is created exclusively due to restricted controls is a minus, not a plus.
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That's.... not artificial challenge any more than limiting the height of a jump is artificial challenge, unless you think the ability to whip diagonally is the default (it's not). That'd be kind of like complaining about MM9 because you can't do all the fancy moves from MM6