johnsobas on 30 December 2009
noname2200 said:
jarrod said:
KylieDog said: I like old Castlevania, or at least I remember liking it when I was younger. I played most of them again last year though and I came to realise that most of them are pretty horrid games and a large part of that was the crappy controls. Except Super Castlevania IV which was massive improvement.
I probably won't enjoy it like I didn't enjoy playing those again. |
Dialogonal whipping didn't fix CV4 though... if anything, the abusable whip is usually credited with breaking the game.
CVR controls much tighter than any of the NES games, with some intentional shifts for more modern sensibilities (controlled jumps, no backwards hit). I'd say in controls it's probably most close to Rondo (which is generally agreed to be the best game in the classic (ie: pre-SotN) series) but it feels even more responsive. Seriously though, by no reasonable metric can CVR's controls be called "crappy".
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I have to side with KylieDog on this one though: artificial challenge which is created exclusively due to restricted controls is a minus, not a plus.
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not being able to whip diagnally is artificial challenge? That's like saying mario not being able to punch is an artifical challenge.
currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X