jarrod said:
Dialogonal whipping didn't fix CV4 though... if anything, the abusable whip is usually credited with breaking the game. CVR controls much tighter than any of the NES games, with some intentional shifts for more modern sensibilities (controlled jumps, no backwards hit). I'd say in controls it's probably most close to Rondo (which is generally agreed to be the best game in the classic (ie: pre-SotN) series) but it feels even more responsive. Seriously though, by no reasonable metric can CVR's controls be called "crappy". |
I have to side with KylieDog on this one though: artificial challenge which is created exclusively due to restricted controls is a minus, not a plus.