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Forums - Gaming - FFXIV:ONLINE, what will make u play this game ?

 

FFXIV:ONLINE, what will make u play this game ?

free online 73 52.90%
 
u liked ff11:online and will give it a shot 27 19.57%
 
its final fantasy 15 10.87%
 
the fact u can play with ... 4 2.90%
 
its on the pc 4 2.90%
 
its on the ps3 15 10.87%
 
Total:138
Tanstalas said:
darthdevidem01 said:
Seraphic_Sixaxis said:
Boutros said:
Serious_frusting said:
free online and i will 100% have it

This.

I don't know if I'll buy it otherwise.

I triple this.

If it was like White Knight Chronicles for example, then it'd be day 1 most likely. oh well though..

I quadruple this

I don't see the ideology behind paying every month, its something I can never do, it feels like a rip off.

Based on how much you play, it can be worth more than buying a game.  a $15 subscription fee = a new game every 4 months, I buy more than 3 games a year, and if you really like the game, and that is all you play then paying $15 a month is really not that big of a deal, and actually cheaper in the long run.

FF11 had a TON of content, judging by your comment about it being a rip-off I doubt you played the game, but even before the expansion packs the game offered months upon months of playtime (jobs, sub-jobs, crafting, etc)

Now a lot of what made the game great also made it terrible, as leveling a craft was a pain in the ass having to travel between cities to get ingredients or farming (/THF for the win! - Loved my Flee)

I just hope they offered a "lifetime" subscription (Like LotR and Champions) though, really before playing the game, are you willing to plop down $200 to play as long as you feel like?  I would have to think about this if they did offer that, as I kept paying for my FF11 account for 3 years and never really played, as I was playing WoW.  

The reason I didn't cancel my FF11?  I thought I might go back someday, however, if you cancel your account, after 6 months it gets deleted (I prefer Blizzard's policy of never deleting accounts)

 

definetely

I'd pay up to £100 for a lifetime subscription of FF14 in a heartbeat.



All hail the KING, Andrespetmonkey

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free online

i refuse to keep paying every month for a game i already paid for

(also why i quit xbl)



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

Free online, or a free trial to see if I like it.



AoiRayn said:
I'll look at reviews, check out the price, figure out how much I'll actually play it (MMORPG's take a lot of time, and if there's other games taking too much time, I'll probably skip this)

Oh, and if it's pay to play, I'll not bother at ALL.
Well, I'm screwed anyway, since it's definately going to be a monthly subscription..

I'm not going near another WoW scenario again.. (trapped for 3 years in that madness.. and I tend to try to be the best all the time.. that explain why I had full tier 3 on lvl 60, and also great gear on lvl 70.. went more arena that time, and got myself full S3 arena gear before I quit that shit.. I kinda lost all my friends and hopes of ever getting good grades after WoW, and since I quit, I've tried establish my life back again.. going quite good so far I guess)

I never make the same mistake twice, so I'll never go into a MMORPG again, even if it's free.. Not when I KNOW I'm going to love it..

Funny how that works, you're debating on whether or not to get a game because you'll like it TOO much. Isn't it usually the opposite? =)

I completely understand, I got pretty into WoW as well, and that desire to be at the top, I understand it well. I got lucky though. Before I got any of my T2 stuff (AQ just came out), and I was still using some blues even, I was outhealing most of my guild. I was high on the heal charts, and not even on the overheal charts. So once I learned how to become fully mana-efficient (it's all about the timed gheals of various ranks) I ended up getting slightly bored. Ended up quitting before I went too crazy.

That said, I'm planning on looking into FF14. I've been craving some sort of MMO, so it's between this, SW:TOR, and/or Lego Universe. I'm interested in the "leveling" system (since it seems you still need to grind for your gear, not enough information released yet to know though). If it's cool, I'll play it. If not, I'll pass. Never on PS3, definitely on PC. Signed up for all 3 betas, sooo hopefully I'll get a chance to try them out. I just hope all 3 aren't amazing. I'm pretty sure I'll love LU, but I don't have time for both of the others -.-

@Some others here, there's NO way this game will be F2P. They won't pull a Monster Hunter Tri, since that game will be F2P here simply because it's not such a well-established franchise here. FF is, and there's absolutely no reason for SE to follow suit. A trial is possible though.



Frankly, I haven't seen anything from preview videos to make me think FFXIV will be any different than FFXI. Aside from the graphical upgrade and a new story. And well...I play RPGs for everything but those two things. Especially MMORPGs.

So, for me, I'll be holding out for Star Wars: The Old Republic. A game that actually looks like its not only doing something different from WoW, but trying to change MMORPGs as a whole.  And that's from the gameplay and exploration side of things, what I look for in an RPG.



Six upcoming games you should look into:

 

  

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One time purchase will make me play it.



Kenryoku_Maxis said:

Frankly, I haven't seen anything from preview videos to make me think FFXIV will be any different than FFXI. Aside from the graphical upgrade and a new story. And well...I play RPGs for everything but those two things. Especially MMORPGs.

So, for me, I'll be holding out for Star Wars: The Old Republic. A game that actually looks like its not only doing something different from WoW, but trying to change MMORPGs as a whole.  And that's from the gameplay and exploration side of things, what I look for in an RPG.

That's odd, FF14's "leveling" system is nothing like FF11 at all. In FF14, you don't actually choose a class, your gear gives you stats and skills and abilities. So if you wear black mage gear, you can cast black magic. You can change your gear at any point, and thus change your class at any point, you just need to have the gear on you. Exact details are unknown.

Also, you don't actually level up. I think your gear might level up the more you use it, but your character itself doesn't gain experience. Again, exact details are unknown.

FF14 as an MMO will be VERY different than the standard WoW/EQ clones.

As to SW:TOR, I have high hopes for that game as well, but it looks completely like an EQ clone. Don't get me wrong, I don't think that's a bad thing per se, but in terms of gameplay, it doesn't look like anything unique. There seems to be some sort of choice in terms of dialogue which is cool. Not sure how that would really work in an MMO but we'll see.

So I'm not sure where you're coming from. SW:TOR seems FAR more story based than FF14 considering your character's story is a central part of the gameplay. Essentially, quests are either story quests or non-story quests, and there's a focus (from the forum-goers) on the difference between the two.



r505Matt said:
Kenryoku_Maxis said:

Frankly, I haven't seen anything from preview videos to make me think FFXIV will be any different than FFXI. Aside from the graphical upgrade and a new story. And well...I play RPGs for everything but those two things. Especially MMORPGs.

So, for me, I'll be holding out for Star Wars: The Old Republic. A game that actually looks like its not only doing something different from WoW, but trying to change MMORPGs as a whole.  And that's from the gameplay and exploration side of things, what I look for in an RPG.

That's odd, FF14's "leveling" system is nothing like FF11 at all. In FF14, you don't actually choose a class, your gear gives you stats and skills and abilities. So if you wear black mage gear, you can cast black magic. You can change your gear at any point, and thus change your class at any point, you just need to have the gear on you. Exact details are unknown.

Also, you don't actually level up. I think your gear might level up the more you use it, but your character itself doesn't gain experience. Again, exact details are unknown.

FF14 as an MMO will be VERY different than the standard WoW/EQ clones.

As to SW:TOR, I have high hopes for that game as well, but it looks completely like an EQ clone. Don't get me wrong, I don't think that's a bad thing per se, but in terms of gameplay, it doesn't look like anything unique. There seems to be some sort of choice in terms of dialogue which is cool. Not sure how that would really work in an MMO but we'll see.

So I'm not sure where you're coming from. SW:TOR seems FAR more story based than FF14 considering your character's story is a central part of the gameplay. Essentially, quests are either story quests or non-story quests, and there's a focus (from the forum-goers) on the difference between the two.

I don't see how Star War: The Old Republic is going to be like Everquest in the slightest.  Perhaps you're mixing it up with Star Wars Galaxies, which was built by the everquest team and was exactly what you're talking about.  As for my comments about Star Wars: The Old Republic 'break the mold of MMORPGs', I was talking about gameplay wise.  In terms of how your characters levels, how you fights, etc.  All of which look completely different than any other MMO that has come out since.

And as for FFXIV, the gaining abilities from gear and stuff I knew about, but that's pretty much taken from the FFTactics series.  I'm not going to say they won't improve it, but its still not exactly original.  As for other aspects of its gameplay, such as how your character fights and interacts with other players, it still looks pretty much the same as in FFXI.  At least all the fottage I've seen.



Six upcoming games you should look into:

 

  

Kenryoku_Maxis said:
r505Matt said:
Kenryoku_Maxis said:

Frankly, I haven't seen anything from preview videos to make me think FFXIV will be any different than FFXI. Aside from the graphical upgrade and a new story. And well...I play RPGs for everything but those two things. Especially MMORPGs.

So, for me, I'll be holding out for Star Wars: The Old Republic. A game that actually looks like its not only doing something different from WoW, but trying to change MMORPGs as a whole.  And that's from the gameplay and exploration side of things, what I look for in an RPG.

That's odd, FF14's "leveling" system is nothing like FF11 at all. In FF14, you don't actually choose a class, your gear gives you stats and skills and abilities. So if you wear black mage gear, you can cast black magic. You can change your gear at any point, and thus change your class at any point, you just need to have the gear on you. Exact details are unknown.

Also, you don't actually level up. I think your gear might level up the more you use it, but your character itself doesn't gain experience. Again, exact details are unknown.

FF14 as an MMO will be VERY different than the standard WoW/EQ clones.

As to SW:TOR, I have high hopes for that game as well, but it looks completely like an EQ clone. Don't get me wrong, I don't think that's a bad thing per se, but in terms of gameplay, it doesn't look like anything unique. There seems to be some sort of choice in terms of dialogue which is cool. Not sure how that would really work in an MMO but we'll see.

So I'm not sure where you're coming from. SW:TOR seems FAR more story based than FF14 considering your character's story is a central part of the gameplay. Essentially, quests are either story quests or non-story quests, and there's a focus (from the forum-goers) on the difference between the two.

I don't see how Star War: The Old Republic is going to be like Everquest in the slightest.  Perhaps you're mixing it up with Star Wars Galaxies, which was built by the everquest team and was exactly what you're talking about.  As for my comments about Star Wars: The Old Republic 'break the mold of MMORPGs', I was talking about gameplay wise.  In terms of how your characters levels, how you fights, etc.  All of which look completely different than any other MMO that has come out since.

And as for FFXIV, the gaining abilities from gear and stuff I knew about, but that's pretty much taken from the FFTactics series.  I'm not going to say they won't improve it, but its still not exactly original.  As for other aspects of its gameplay, such as how your character fights and interacts with other players, it still looks pretty much the same as in FFXI.  At least all the fottage I've seen.

The abilities through gear is NOTHING like the FFTA series (and it was FF9 that was first with that thing). In FFTA 1,2 and FF9, you gain something like SP which will go towards your character learning abilities off of gear and mastering it. It's not like that whatsoever in FF14. You don't master abilities that you can then use with the gear off. You can only use whatever abilities are on the gear you have equipped, and it looks like the gear itself can level up (unsure about this, but from the way they described stuff, there's something like this going on). Or maybe, gears have a class, and you can rank up in a class of gear. As in, the more you use black mage gear, the better you more you get out of all black mage gear. You don't master any skills though. It's different enough to say there's little comparison between that and the FFTA system.

And I'm not sure what gameplay things you're expecting in SW:TOR, but it's regarded as a tab-targetting MMO. As in, press tab, press 12341234, tab, 12341234, etc. It's a very EQ-clone style of combat. Do you frequent the forums over there? I check them every once in a while for changes, and watch the trailers, which also show it to be a standard MMO combat style. So I'm not sure about what you think is new in terms of gameplay.

A small thread about the tab-targetting: http://www.swtor.com/community/showthread.php?t=120584

And the leveling is normal. Do quests, kill stuff, level up. There's little knowledge about skill tress or the like, but I doubt it'll be anything unique. The game will still be good, but I'm not expecting some king of revolution in the MMORPG genre from the game.

FF14 is a FAR more unique MMO at this stage. We won't know until they're released, but all information that's been released so far points to that. I'm pumped about both, but I'm really curious to where you're getting your information on all of this.



Well 48 people will not be playing as it has been confirmed several times now that it is not free.