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Forums - Sales - How would game sales be different if used purchases counted?

I was thinking today about how I bought Wii sports and Wii play new, but I bought Halo 3 and street fighter 4 used. Then that made me think about how different the charts would be if used sales counted. I mean nobody would buy a game like Wii Play used, the only reason I bought it was because every store was sold out of wii remotes.

I think if used sales counted that more hardcore games would show up on the top lists. Overall what games do you guys think would change the most dramatically if used sales showed up one the sales charts?



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Well...

A lot of games would have higher sales

Plus, Haze would likely have sold 1 Million!



                            

We would see bigger legs.



Same effect if piracy was gone. More sales, hence more money for the developer.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

I would think that short, single player games would see a large increase, while multi-player games would get smaller increases.



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Firstly, let's be practical, how on earth would they track those numbers?

Secondly, what is the point? If a game failed to inspire the original owner to keep it and is only purchased at a reduced price by someone else, what does that tell us about it's appeal? Does it really deserve to be bumped up the charts versus a game that is bought by the majority at full price and never traded?

Furthermore, you gave the example of Wii Play as a non-core game that wouldn't warrant a used sale but that's rather silly considering it was never meant to be a full game and it can be purchased new for essentially ten dollars. If you are going to make the argument that core games would do better on the resale charts I'd want to see some examples other than Wii Play to support this idea.



hsrob said:
Firstly, let's be practical, how on earth would they track those numbers?

Secondly, what is the point? If a game failed to inspire the original owner to keep it and is only purchased at a reduced price by someone else, what does that tell us about it's appeal? Does it really deserve to be bumped up the charts versus a game that is bought by the majority at full price and never traded?

Furthermore, you gave the example of Wii Play as a non-core game that wouldn't warrant a used sale but that's rather silly considering it was never meant to be a full game and it can be purchased new for essentially ten dollars. If you are going to make the argument that core games would do better on the resale charts I'd want to see some examples other than Wii Play to support this idea.

Sadly, I know they will never be able to track used sales, this thread is just discussing the difference that t would have made. 

Also, I don't think people return games because they are dissatisfied from them, its most likely that they just finished the game. But I rarely return or sell a game because I see myself as a game collector.



izaaz101 said:
I would think that short, single player games would see a large increase, while multi-player games would get smaller increases.


Firstly, cool topic.

I think izaaz has it as a short answer. Games with lots of replay value(long game, multiplayer...) wouldn't have much higher sales, but short games with little replay value would have much higher sales than what we see now. Also more popular games. I always see tons of Mario Galaxy and call of duty games in used stores. So although they have good value, there are so many of them out there.



im in the same boat as you samara360. i strongly think that if used games were count game sales would be skyrocketed. but since there no way of tracking them, there is really no use because as hsrob said if the original owner didn't like the game then we know it wasn't a good game to begin with and you might add "what if the game was short" well if it was short and he beat it then why would he resell it, obviously the game didn't have an impact on him/her to keep it.

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Uh, that wouldn't make much sense. Theoretically I could buy and sell the same copy a million times, and it'd be a million seller.

The best sellers would probably be the hyped games that are relatively disappointing, or games without much replayability. It'd be no different from including all game rentals. I don't see why it'd be meaningful to include these - if the person doesn't want to keep the game, it didn't deserve another sale.