| hsrob said: Firstly, let's be practical, how on earth would they track those numbers? Secondly, what is the point? If a game failed to inspire the original owner to keep it and is only purchased at a reduced price by someone else, what does that tell us about it's appeal? Does it really deserve to be bumped up the charts versus a game that is bought by the majority at full price and never traded? Furthermore, you gave the example of Wii Play as a non-core game that wouldn't warrant a used sale but that's rather silly considering it was never meant to be a full game and it can be purchased new for essentially ten dollars. If you are going to make the argument that core games would do better on the resale charts I'd want to see some examples other than Wii Play to support this idea. |
Sadly, I know they will never be able to track used sales, this thread is just discussing the difference that t would have made.
Also, I don't think people return games because they are dissatisfied from them, its most likely that they just finished the game. But I rarely return or sell a game because I see myself as a game collector.









