DMeisterJ said: @ foolflexible Since this games first day sales don't meet expectations, somehow the nubmer is wrong or may be wrong or maybe the source is wrong but I bet if it sold 1,000,000 in the first day, it'd be correct huh? Also, ppl out there using wikipedia as a source... come on... you can do better than that. @ Alexie Di Onie And we've been having first day sales on fridays all the time and many other AAA titles have done well first day sales on the "week day" but now that it's SMG, we need to do first-day sales on the weekend? come on... |
Well the 130,000 number comes from some Japanese blog, from what I can tell if your going to knock wikipedia, I don't see how you look upon random bloggers for accurate reporting. With that said I'm not fully doubting the numbers. I'm just saying if you were told any game, sold only 15% of it's preorder figures on day one wouldn't you wonder what's going on? Mario Party performed better, and that's a crappy spin-off game in it's 9th rendition. I'm not someone to cry foul every time a game I like underperforms, this figure just seem to work against the data we already had. And if it sold over a million on day one, I'd have a hard time believing it myself also, I figured more along the lines of 350,000. So personally I'm waiting for the weekly sales data before I start talkin' about why the house of mario just got downsized in Japan. although I will say my concern for this game was that the whole planet with gravity concept would look confusing to many casual gamers, casual gamers are the core of the Wii's audience, and they tend to like mario games, but they tend to like it's classic, simple nature, much like what NSMB presented. It's possible that this new idea turned Nintendo's new audience off. I have a friend with a Wii, that loved SM64 and NSMB and he thought SMG looked to confusing. But again I'd like to wait for the weekly data to finish out before posing any theories.