c0rd said:
I'm sure many agree with you, as Zelda has seen its focus on these elements increasing with every iteration. It has formed its identity around this stuff. I still think there's huge demand for something closer to the original, though. It's hard to tell, since nobody has ever made a game like it in a very long time. I only bring this up because Nintendo made New Super Mario Bros. Wii, something I never expected them to do. 2D Mario's are as different from 3D Mario's as older 2D Zelda's to newer Zelda's... and I miss the old stuff! Well, whatever, no use talking about it now. We still don't know anything about the game, so I'll just wait for more details. |
I think there's some use talking about it.
I mentioned here http://www.vgchartz.com/forum/post.php?post=2897954&page=1&postnum=17 that I think there are three different "schools" of Zelda design right now, and each of these has very different focuses in terms of what they deliver in the gameplay department. What you're referring to is the focus of the Old School, which is the largest school we've had.
I expect Zelda Wii to be the start of another new school, and I actually expect it to be much more combat-focused than the older 3-D games. I don't know if the puzzle-solving will suffer because of it, but a greater focus on combat and the mechanics of combat is something that I expect based on the scant info we've gotten concerning the game's controls.









