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Aonuma also said a couple of years ago the central dungeon concept in PH was something that was being considered for Zelda Wii. I'll find a source, if I can.

With all the talk about changing the structure, I'm thinking they may do away with item related dungeons all together. Progress through the main story and sidequests is done in a more immmersive overworld, with more parts of the central dungeon being accessible as you do more in the overworld, perhaps. A few key skills are used, sword combat, archery, bombs, boomerang, hookshot and horse, (rather than a plethora of items like TP) across all puzzles-that like the puzzles in the Ocean King Temple and Spirit Tower are based more around mind bending logic than what ever the latest item you picked up is. (Apologies for the convoluted sentence)

That's a direction I'd like to see Zelda go in. The side quests are like the personal ones you undertake in Majora's Mask (Anju and Kafei is gamings greatest love story, as far as I'm concerned) and overworld quests are a combination of mini-dungeons, combat and story driven set pieces. Whether the events of the main story would be linear or not and to how much of a degree, I don't know.

Apart from that I hope for full voice acting (save Link) and fully orchestrated music. A soundtrack to the standard of Galaxy would please me greatly. I think voice acting and orchestrated music could help with the immersion-though I have heard some say that it may break the immersion. If it's properly done, I think it would help.

Regardless of what they do, I have faith in them to deliver a great game. The real question is whether or not it will define a decades worth of titles, as Ocarina of Time has done.