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Khuutra said:
c0rd said:

I'm sure many agree with you, as Zelda has seen its focus on these elements increasing with every iteration. It has formed its identity around this stuff.

I still think there's huge demand for something closer to the original, though. It's hard to tell, since nobody has ever made a game like it in a very long time. I only bring this up because Nintendo made New Super Mario Bros. Wii, something I never expected them to do. 2D Mario's are as different from 3D Mario's as older 2D Zelda's to newer Zelda's... and I miss the old stuff!

Well, whatever, no use talking about it now. We still don't know anything about the game, so I'll just wait for more details.

I think there's some use talking about it.

I mentioned here http://www.vgchartz.com/forum/post.php?post=2897954&page=1&postnum=17 that I think there are three different "schools" of Zelda design right now, and each of these has very different focuses in terms of what they deliver in the gameplay department. What you're referring to is the focus of the Old School, which is the largest school we've had.

I expect Zelda Wii to be the start of another new school, and I actually expect it to be much more combat-focused than the older 3-D games. I don't know if the puzzle-solving will suffer because of it, but a greater focus on combat and the mechanics of combat is something that I expect based on the scant info we've gotten concerning the game's controls.

Hm, interesting take on things.

I'll be honest, I have no idea what Zelda Wii is going to end up like. I suppose the fact that I'm not a fan of "The DS School," which are the 2 most recent entries into the franchise (though I haven't yet played ST, it looks very similar to PH), has me worried about Zelda's future. In reality, I'm sure it's possible they don't give handheld Zelda's and console Zelda's the same treatment.

I personally don't mind the puzzles at all. If they're going for accessibility and expanding the Zelda audience, though, I imagine something like the Water Temple from OoT is a very bad idea (old example, I know, but I haven't played TWW / TP in a while).

My two main worries are the traveling (shouldn't be a chore to get from A to Z), and story. I want them to cut down on the text, significantly. I'm only really bothered when it gets to Twilight Princess intro levels (way overboard), though I think it'd be great if the intro was no longer than NSMB Wii's. Most of the text (stuff like lore) can be optional, and placed in books or something (see: Metroid Prime). There should be a way to provide the traditional fans with enough story, without impeding on those who bought the game for the action / adventure.

... Okay, done talking about what I want, what matters is how the actual game will be! We should probably compile all the quotes Nintendo has said about the game.