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Forums - Nintendo - Official Flowerworks (WiiWare) thread, plus more...

I showed the video for the game; he's quite interested in it. Hopefully we'll get ourselves some more Wii points soon and we'll pick it up...I also have long wondered about WiiWare sales. There used to be a weekly update on WiiWare sales, and then it was monthly, and then it stopped. I wasn't sure if it was because Nintendo wouldn't release the numbers (if they ever kept them private I don't even know), or what.



Bah!

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Gamerace said:
noname2200 said:
Depending on who I draw, I'm seriously considering giving this to a Tiny Tim around the 10th.

That's a great idea.

If I get shams, I'll definitely Tiny Tim him this.

I would love to play it now ;) - but alas this is one reason why gifting games has to work on the same region.



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Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

vonboysp said:
i said in your forums that i liked popping bubbles by ramming them and the ir controls. also, the wiiware version just seems more fast-paced to me. maybe it because everything is smaller, but it just fells that way.

loving it so far. i'll post the nintendolife review asap (maybe tomarrow)

We did tweak some of the delays - it was important to make the Wii version feel really smooth, and delay-less. The PC has the occasional delay, and the end of level notifications wait for longer.

You can also do the usual 'hold the button' to speed up text in the Wii version (along with setting the text speed - text displaying too slowly is one of my pet hates in a game - and so many do it!).



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Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

dampowell said:
Why doesn't said starbits explode into mass amounts of blood and gore? On a more serious note... I'll support your flowerworks if you can give us some more insight onto the wiiware game approval process the developer application/licensing process and overall some of your game development processes... All at once is not necessary... It would just be some helpful information... Oh and can we see some vidoes/ screenshots in the original thread.

Thank you.

I'll get around to adding some screens/videos to this thread later (have to run to work in a min).

Here is the trailer - screens at: http://www.vgchartz.com/photos/album.php?album=2729

...

re: dev process - Nintendo have strict contracts with all devs preventing them from releasing any confidential information (which covers just about everything alas). If you google it, you'll find a bunch of information out in the open. If you have specific questions, I *may* be able to answer them.

In short - step#1 is being approved by Nintendo as a WiiWare developer. Once this happens, you'll need to get your game idea approved with them. The rest is pretty smooth sailing really - the initial approval is the challenge.

Overall, we found the whole process to work really well - and it also gives you an insight into how a larger publisher operates (and the sort of things they have to do).



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Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

So the game is already out on Wiiware?... Ill get it Dec 15th when my exams are over



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Good luck with your game Shams. Doesn't look like anything I'd be interested in though.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

noname2200 said:
Depending on who I draw, I'm seriously considering giving this to a Tiny Tim around the 10th.

Hehe, I was thinking the same thing when I was reading....

 

Let's see how your game does Shams.  



 Tag (Courtesy of Fkusumot) "If I'm posting in this thread then it's probally a spam thread."                               

does nintendo let you say what the dev costs for the game were?

that would be interesting. i think 2dboy said once that world of goo cost about 90k to make.



come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=76669&page=1

you can view a few screenshots from the game in my photo album here; http://www.vgchartz.com/photos/album.php?album=2312

yes, this is vonboy's alt account. i can't log into my original account, and i'm not sure if i will ever be able to.

Proud Member of the Official Yoshi Fan Club!.

One of my friends on AIM thinks Nintendo is harsh on indie devs but he didn't have any evidence from the claim (I think he got all of this from the whole cave story being delayed over for the approval process thing) So how was it like making a WiiWare game as an indy dev?

Also, congrats on getting this game on WiiWare. It's really cool seeing a fellow forum member getting their game published on a console.



vonboysp said:
does nintendo let you say what the dev costs for the game were?

that would be interesting. i think 2dboy said once that world of goo cost about 90k to make.

Yeah, that has nothing to do with them.

Yet to work out the exact cost, but it would be similiar - maybe in $AU rather than $US. An obvious goal of ours is to cover our initial costs.



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Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099