| dampowell said: Why doesn't said starbits explode into mass amounts of blood and gore? On a more serious note... I'll support your flowerworks if you can give us some more insight onto the wiiware game approval process the developer application/licensing process and overall some of your game development processes... All at once is not necessary... It would just be some helpful information... Oh and can we see some vidoes/ screenshots in the original thread. Thank you. |
I'll get around to adding some screens/videos to this thread later (have to run to work in a min).
Here is the trailer - screens at: http://www.vgchartz.com/photos/album.php?album=2729
...
re: dev process - Nintendo have strict contracts with all devs preventing them from releasing any confidential information (which covers just about everything alas). If you google it, you'll find a bunch of information out in the open. If you have specific questions, I *may* be able to answer them.
In short - step#1 is being approved by Nintendo as a WiiWare developer. Once this happens, you'll need to get your game idea approved with them. The rest is pretty smooth sailing really - the initial approval is the challenge.
Overall, we found the whole process to work really well - and it also gives you an insight into how a larger publisher operates (and the sort of things they have to do).
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099







