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Forums - Nintendo - You know, Twilight Princess is pretty great still.

Kenryoku_Maxis said:
Khuutra said:
Kenryoku_Maxis said:
Khuutra said:
Kenryoku I don't think we were playing the same dungeons, because the dungeons in Twilight Princess are awesome.

Apparently not.  But I didn't see the same creativity in level design the past Zelda games had.  Instead, I saw a lot of reusing the same ideas of the past but in rather bland ways.  And trying to take those ideas and stretch them so far and make them so 'grand' that they lost all meaning and 'fun' factor.  In essence, there's meaning behind the simplicity and seemingly straightforward designs of the previous Zelda games, whereas Twilight Princess (and Wind Waker to a certain extent) felt like a mess of circular rooms, hallways and tasks (busywork) that eventually led to a boss battle.  I hardly think pushing ice blocks to solve annoying puzzles or climbing up and down multiple levels and pulling levers to raise the waters level in the right direction is grand level design.  Just more like I said, busy work to make the dungeons longer.

And that's pretty much how I viewed the game in the end.  A game which was very pretty and 'technically' great, but suffered for it in gameplay.  Which is the opposite of how Zelda games usually are.

Well, I think you're the first person to ever tell me that, so.... here's that.

Sorry, I just don't see how you can see it that way. Faron Woods alone!

You must have skipped all those Twilight Princess threads for the last 2 years then.  My views are not alone.

And it doesn't come down to me thinking the game sucks compared to another Zelda game or me obsessing over one Zelda game and thinking Majoras Mask should be 'like' it.  I have liked nearly all Zelda games that have come before and to a certain extent, I liked Twilight Princess.  But not for the same reason as the past Zelda games.  Twilight Princess focused heavily on production values, story and characters (like Midna).  And while some of those characters were great (Midna probably the best character in a Zeldga game yet) and the graphics were amazing, the gameplay wasn't as good as past Zelda titles.  It was as I described, long and arjuious with even bouts of tediousness; such as having to do the stupid puzzle with the statues to get the Master Sword or collecting soup items for an Abominable Snowmans wife....nearly everything about the game screamed stalling and busy work and fetch quest instead of the usual strong Zelda level design.  I mean, are we playing Zelda or Resident Evil?

It also doesn't help that the farther you go into the game, the longer the levels get and the less interesting the game gets.  Probably the most interesting thing to do in the whole game was climbing on ceilings with the Iron Boots.  And you do that early on.


This is one of those moments where I can lift my opinion and feel really ashamed, or just shut up and take the easy route. Oh God.

*gulp*

___

I found swinging the Wiimote to swing the sword very gimicky and off-putting. The dungeons were too easy, and they did seem to be very much like dungeons in previous Zelda games.

The biggest problem I had with the game was the control. It's amazing to me that I haven't heard anyone say this, but the analog control is imho much worse than in Wind Waker. It feels imprecise. I just don't experience that simply joy of running around and cutting grass.

There's also the embarressing thing that it took me about 4hours to catch a damn fish, but that's just my bad, not the game's.

____

Ok, now before you flame me, note that Nintendo is my #1 favourite, and that I bought a Wii before anything else. If you just check through my previous posts then it's blatantly obvious.

All that said, it is STILL an amazing game imo. It's magical and sometimes genius. I was just SO blown away by Wind Waker (played for 3 weeks stright) that I expected the same thing to happen as soon as I put it in and play.

Now, what'll be interesting is whether my fellow Nintendonians will burn me at the stake for this treason, or whether they'll accept my honesty on this matter.



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Grass, I find it interesting that your problems re: dungeons seem to be the exact opposite of Kenryoku's. What do you make of this?



Khuutra said:

Never meant to imply that your views are in a vacuum, simply that no one had ever said such a thing to me.

Our experiences of the game could not be any more different, it would appear. I found the puzzles both fun, challenging, and organic, sensible in that they made sense in the conext in which they were presented. Faron Woods is the easiest example since I jusp layed through it again, but the use of the Gale Boomerang alone was petty stunning, especially for an introductory dungeon. The Yeti House was actually my favorite dungeon in the game, partially because I didn't realize it was a dungeon until I had gotten the map. The puzzle-solving in it, though, the way one interacted with the environment, was fantastic. Easily one of the strongest dungeons the franchise has ever produced.

I understand being frustrated with the Master Sword puzzle, but the Resident Evil comparison escapes me. Block-moving puzzles or logic puzzles are new to you in this series? I do not think I understand.

Again: it would appear that our experiences could not be more divergent.

And since I apparently will not be picking up Spirit Tracks for two more days, this may only be exacerbated in the intervening period.

The Resident Evil comparison is based on how Twilight Princess seemed to focus on a lot of 'fetch quests' and block puzzles.  And as for another of your points, no, past Zelda games didn't focus on block moving puzzles.  You may have had to move some blocks or even push a block into a hole to get onto a ledge.  But nothing like the block 'puzzles' in Twilight Princess, which essentially were just giant versions of 'sliding' or 'block' puzzles.  Hence my reference to Resident Evil, which have used them multiple times in the past.

The difference is, Resident Evil used those puzzles due to a limited movement interface with the game and it made doing puzzles on the Playstation much easier.  In other words, they wouldn't have been able to control the character well enough to move blocks with the set camera and enemies attacking.  Whereas Zelda games can and it just feels like busy work that breaks the flow of the 'action' game to make you push blocks around and do a sliding block puzzle.  Even the Ice Cavern in Ocarina of Time, when you pushed the blocks to certain points, you could jump from those points to a ledge and weren't forced to completing the puzzle.  No such luck with all the puzzles in Twilight Princess.



Six upcoming games you should look into:

 

  

Khuutra said:
Grass, I find it interesting that your problems re: dungeons seem to be the exact opposite of Kenryoku's. What do you make of this?

Ummm... One of us is lying in a desperate attempt to gain attention due to being harshly mistreated as a young and fragile child!?

No, seriously. I just said they were too easy and it (correct me if I'm wrong) seemed like both of us said they were very similar to previous dungeons.

What exactly do you mean?

BTW Khuutra, your analysis of Zelda games into 3 parts was just fantastic. Maybe I just fall into the 3rd categorie and should get a DS?

 



I think im gonna start replaying it tonight



                            

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Dr.Grass said:
Khuutra said:
Grass, I find it interesting that your problems re: dungeons seem to be the exact opposite of Kenryoku's. What do you make of this?

Ummm... One of us is lying in a desperate attempt to gain attention due to being harshly mistreated as a young and fragile child!?

No, seriously. I just said they were too easy and it (correct me if I'm wrong) seemed like both of us said they were very similar to previous dungeons.

What exactly do you mean?

BTW Khuutra, your analysis of Zelda games into 3 parts was just fantastic. Maybe I just fall into the 3rd categorie and should get a DS?

 

I think its pretty obvious what he means.  He's trying to isolate my views to make mine sound 'extreme' and yours sound 'agreeable' to his.  Because yours didn't directly say the same things as mine.

In any event, I think weve gone down this road far enough and Twilight Princess has been argued over countless number of times.

Also, I think the whole division of handheld and console Zeldas are much like the Mario games.  Nintendo is trying to market both to different crowds.  The handheld games to those who like more of a 'classic' Zelda game and the console games to those who like a 'Console' Zelda which is constantly changing and has more of a darker 'adult' Link.  Nintendo even backs this up as they said the original design for Wind Waker was suppose to hark back to the 'old' Zelda titles.  And that's what has become the major design scheme for the handheld titles following.



Six upcoming games you should look into:

 

  

I always take my time with Zelda games. It makes them that much greater.




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Khuutra said:
O-D-C said:
amazin game, everytime time I play it I find something new

Yeah, no doubt.

What I'm consistently impressed by in this one, though, is the dungeons. The dungeons are great.

Absolutely, I agree completely. I played it through this summer, after Ocarina, Majora's Mask and Wind Waker. All of them were fantastic, but I agree with every point you made about Twilight Princess. Sometimes I think people get too caught up it not doing anything new-regardless of that, it's a masterpiece and a genuine delight to immerse yourself in and play.



Kenryoku_Maxis said:
Dr.Grass said:
Khuutra said:
Grass, I find it interesting that your problems re: dungeons seem to be the exact opposite of Kenryoku's. What do you make of this?

Ummm... One of us is lying in a desperate attempt to gain attention due to being harshly mistreated as a young and fragile child!?

No, seriously. I just said they were too easy and it (correct me if I'm wrong) seemed like both of us said they were very similar to previous dungeons.

What exactly do you mean?

BTW Khuutra, your analysis of Zelda games into 3 parts was just fantastic. Maybe I just fall into the 3rd categorie and should get a DS?

 

I think its pretty obvious what he means.  He's trying to isolate my views to make mine sound 'extreme' and yours sound 'agreeable' to his.  Because yours didn't directly say the same things as mine.

In any event, I think weve gone down this road far enough and Twilight Princess has been argued over countless number of times.

Also, I think the whole division of handheld and console Zeldas are much like the Mario games.  Nintendo is trying to market both to different crowds.  The handheld games to those who like more of a 'classic' Zelda game and the console games to those who like a 'Console' Zelda which is constantly changing and has more of a darker 'adult' Link.  Nintendo even backs this up as they said the original design for Wind Waker was suppose to hark back to the 'old' Zelda titles.  And that's what has become the major design scheme for the handheld titles following.

Erm, don't know Khuutra well, but he's one of the more respected guys on VGC and I really doubt that he has some devious plan like that.

He seems quite respectful of your view, even though he wholeheartedly disagrees. I actually think many of your points with regards to the dungeons are valid.



One of my top 5 disappointments of this gen. I think it's because of the waggle controls TBH, they felt so completely tacked on and pointless, I just kept thinking "Boy, this could be implemented better!". I sold my copy after about 5 hours of play and just exasperation with the control scheme, and I MAY try to find a gamecube copy and play it with my gamecube controller. I did the same thing with Metroid Prime after muddling around with the Wii controls in Trilogy. The best Zelda game since LttP has been Phantom Hourglass IMO.