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Forums - Nintendo - Has Nintendo's Efforts to Entice Third Parties Worked Against It?

trestres said:
Yes, that could be the case. That, or limit the amount of games a publisher can publish within a year. So that they will put an actual effort in their games, rather than rushing products and trying to release as many as possible in the least amount of time.

That policy is what pissed off publishers in the first place.  A return to that would be stupid.  Third party publishers would just move away from Nintendo consoles even more than they already have.

Using it as a marketing strategy where only the best games get a Nintendo seal might work, but that would probably result in third parties complaining of favoritism.



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Xxain said:
c0rd said:
psrock said:
How does Nintendo entice 3rd party developers?

MH3 is only on the Wii because the mess the PS3 has been, For all the money Nintendo makes, they never try to get any big games or try to. They don't really help with advertisement unless the developer does it themselves. In fact, they have been worst than the other two.

Nobody compared Nintendo's support to Sony or Microsoft. It was only said in the OP that they've done more this gen than they have in the past (not sure if that's true, but XiaoMay put up some examples).

Nintendo doesn't help the third parties as much as the other two, because it doesn't need to. I doubt Sony or Microsoft would either, if their lineup was as strong as Nintendo's.


wait....what? so you agree about the lack of third party help on NINTENDO's part?

Are you asking me if I think the lack of third parties on Nintendo's system is their fault?

I think the Wii is not the console third parties wanted to become successful, so they'd need to work much harder than Sony or Microsoft for exclusive games. Notice how the DS does not have this problem?


@psrock: Not really clear what you're saying. Should Nintendo have pushed for MW2? It wouldn't have done much anyway, the Wii is too different from the HD consoles, it doesn't offer what the fans want from the game.



Another problem I'm not seeing mentioned here is the Wii audience by and large doesn't follow what's happening in the industry. They don't know about a game until they see it on store shelves or see an ad for it. And I mean a TV ad or newspaper ad.

Compounding that is the fact that Wii's audience is very divergent. Seniors, women, kids and 'gamers'. So although the overall Wii marketshare is large, the number of Wii gamers for any type of game (other that Nintendo style games for everyone) is small.

End result companies need to spend a lot more on marketing for a lot lower sales. It's much easier, and cheaper to sell to HD gamers. Sega & Activision both invested in TV ads for Wii games with fairly poor results to show for it.



 

i think nintendo is changing there seal of quality for the time been and letting any developer put shovelware on the wii so they can gain good relationship with the 3rd party's, does anyone else reckon thats what ninty is doing for strategy?




psrock said:
c0rd said:
psrock said:
How does Nintendo entice 3rd party developers?

MH3 is only on the Wii because the mess the PS3 has been, For all the money Nintendo makes, they never try to get any big games or try to. They don't really help with advertisement unless the developer does it themselves. In fact, they have been worst than the other two.

Nobody compared Nintendo's support to Sony or Microsoft. It was only said in the OP that they've done more this gen than they have in the past (not sure if that's true, but XiaoMay put up some examples).

Nintendo doesn't help the third parties as much as the other two, because it doesn't need to. I doubt Sony or Microsoft would either, if their lineup was as strong as Nintendo's.

Yet the reason for the lack of effort.

You tell me if Nintendo wanted MWF2 on the Wii, it would not happen.

If Nintendo wanted MWF2 on the Wii, it would not happen.



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http://vgchartz.com/worldtotals.php?console=Wii

The reason why is because Nintendo is sitting pretty, look at the games in the top 25 and then the total sales of the top 10. Nintendo doesnt need 3rd parties its a business in which you only extend your hand when it benefits you, ninty doesnt need third parties right now so they probably see no need to.

Look at the games in the top 25. If they all arent nintendo they are mini games, fitness games or guitar hero games (Carnival games, game party, GH, EA Fitness)

People wonder why companies arent making "core" games, just look at carnival games, deca sports, game part, beach sports.....this is the stuff thats selling.

The Wii's identity has been established whether we like it or not. For some, the amazing mario, zelda, madworld, metroid or conduit can still make them happy, but on the whole just look at where the sales go. It speaks for itself as to why the software is what it is, imo.



Kenny said:
In all fairness to third parties, Nintendo put them in a rather difficult position. By setting the processing power of the Wii so far below that of the competition, they made it difficult to financially and technically justify developing games for all three systems, and essentially left them with two options: Either develop exclusively for the Wii, or ignore one of the three systems at their peril. Third parties appear to have chosen the latter based on the performance of the GameCube, where Nintendo declined into near irrelevance in the eyes of the industry and gamers alike. If the Wii performed similarly to the GameCube, then the decision to dismiss Nintendo out of hand before the generation began would have worked out just fine.

Unfortunately for third parties, this generation worked out exactly the opposite way they had predicted. Suddenly, the choices changed to: Either backpedal and throw out all the investments made on developing HD assets (and convincing gamers that HD is a good thing) to follow the market leader, or ignore the market leader and suffer. I can't imagine it was an easy choice, as many third parties would have been screwed either way. In the end, it seems most third parties chose to stay the course, and justify their collective decision, no matter the cost. To that end, they declared war on the Wii, with the gaming media being a very willing accomplice.

Which brings us to today: Third parties ignore the market leader while simultaneously ascribing all their woes to it, the gaming media is collectively delivering a perspective of the market divorced from reality, the core hates the market leader, gamers that own the leading system are severely underserved, and everybody complains. Once the gaming media and the industry collectively declared war on the Wii, everybody in this generation lost.

I think this accurately sums up the situation. All I would add is that I think Nintendo could have prevented all this from happening if they'd acted aggressively in the beginning and acquired multiple, AAA, third-party exclusives.

My pet theory is that third parties are a combination of sheep and gold diggers, who make imitation games by the truckload and go where they think there's easy money. I submit that if Nintendo had done what it takes to acquire a Devil May Cry early in the generation, before gamers got set in their ways, it would not only have been a success, but it would have spawned a wave of imitators (of various quality) on the system.

I find Guitar Hero illustrative: the rhythm genre shunned the Wii as being risky until Guitar Hero III went on to sell millions of copies on the system (in fact, it sold the most copies on that system). After that, MTV Games rushed to put out Rock Band, and nearly every rhythm game since has appeared on the system, including some exclusive titles.

Of course, there are two big problems with this scenario. First, it would require a third-party who was willing to "risk" placing a flagship title on the system early on. Second, it would require Nintendo's willingness to pay for such exclusivity. The first was demonstrably implausible, the second borderline impossible.

And by now I fear it's too late.



^Too late for the third parties you mean, they are quickly becoming irrelevant.

 

They really have little effect on deciding who wins now, and most are losing money, some are bleeding hundreds of millions, even billions



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Avinash_Tyagi said:
^Too late for the third parties you mean, they are quickly becoming irrelevant

In the very long run, that's probably true. In the short run though, Wii gamers do suffer a bit as well: more quality software on a platform can only be a good thing for the consumer.



noname2200 said:
Avinash_Tyagi said:
^Too late for the third parties you mean, they are quickly becoming irrelevant

In the very long run, that's probably true. In the short run though, Wii gamers do suffer a bit as well: more quality software on a platform can only be a good thing for the consumer.

I don't think even very long run, within 1-2 gens (5-10 years), the entire gaming industry will be vastly different than what it was at the beginning of the gen.

 

But you're right it does hurt Wii owners in the short run, but also breeds animosity or indifference towards the third parties, most Wii owners only really look at Nintendo games



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)