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Forums - Nintendo - Should Square port FFXIII to Wii?

Nah, the main FF series has always been about pushing forward.



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"The FFXIII screen is at no less than twice its original resolution, and that PS2 emulator is runnign more filtering effects than God"

I agree the XIII picture isn't the best, but the XII picture is about what Crystal Bearers is doing.



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I want numbers... how much would a hypothetical Wii version released a year later sell? 1m worldwide? 2 million? 500k?



Ok... let me get this straight.

You cherry picked a FF13 screen to compare it to a FF12 shot running through a PC-based emulator. I'm not familiar with PCSX2, but if it's anything like Dolphin (the gc/wii emulator) games can be rendered at a higher resolution with AA, V-sync, and one hack even allowing true widescreen in games that didn't original support it.

The shot you provided for FF12 is supposed to be representative of what exactly? It is obviously rendered (NOT upscaled) at a much higher than native resolution with AA and other goodies.



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Well...

I don't think so.

FF sells because of, what Malstrom calls "spectacle" - big production values and story.

It's pointless do detract from the game the main things that sell it, and, sorry, but the Wii crowd proved that they care about gameplay, not graphics, soundtrack or story.

Porting FF from HD to Wii makes as much sense as porting Wii sports to the current HD consoles (without the motion controllers).



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porting to the wii?? very bad idea. most 3rd party games sell like shit on the Wii putting FFXIII there would be suicide and they know it




 

 

                     

ameratsu said:

The shot you provided for FF12 is supposed to be representative of what exactly? It is obviously rendered (NOT upscaled) at a higher much higher than native resolution with AA and other goodies.

Asset scaling and comparison.  FFXII upscales remarkably well, through software alone, and in battle looks nearly comparable to (admittedly cherrypicked) PR FFXIII shots.   It just makes me wonder (and it'd undoubtedly take much effort on SE's part) if the reverse is at all possible (ie: bringing FFXIII down to FFXII's level) and if it'd be an attractive proposition for SE to continue releasing their biggest game for the console market leader?



ameratsu said:

Ok... let me get this straight.

You're cherry picking a FF13 screen to a a FF12 shot running through a PC-based emulator. I'm not familiar with PCSX2, but if it's anything like Dolphin (the gc/wii emulator) games can be rendered at a higher resolution with AA, V-sync, and one hack even allowing true widescreen in games that didn't original support it.

The shot you provided for FF12 is supposed to be representative of what exactly? It is obviously rendered (NOT upscaled) at a higher much higher than native resolution with AA and other goodies.

He was talking about the fact that assets weren't changed and it still looked good, however that just proves that the assets were done really well on FFXII and stand up to being upscaled.  The real issue is, is that making things run on weaker hardware isn't as simple as some trick since these assets have to be changed, while upscaling they do not.

But I do get his point, with the work, you can get the same game on Wii since the PS2 ran a game that looked nice and can stand up to FFXIII if upscaled.



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Could work if they do it in a cost-effective way without sacrificing any quality except for visuals.



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No they shouldn't

& LOL at the OP FF13 pic

this isn't cherry pocking, its dodo picking!



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