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Forums - Sales - A Crack in Time is fastest-selling Ratchet game

davygee said:

It's really surprising but Insomniac games aren't really doing that great as a whole!

They are a talented bunch of guys/gals, but looking at the sales of all their titles, they really aren't producing the sales that they want.

RFOM has sold 3.6m which is a great number, but considering it was seriously bundled here in Europe, over 2m copies are probably down to the bundling of them and it was one of the quickest games to reduce to a budget price of £20-£25.

RCF:TOD has sold 1.65m in 2 years which is not too bad, but again, this game reduced in price quite quick in Europe and I know it was quite slow in sales straight off the year it released as was Uncharted at the time.

RCF:QFB has sold under 0.5m and has been on the market for 16 months.

R2 has sold 1.72m after 12 months and has been a disappointment overall.

A Crack in Time even though being quoted as being the fastest selling Ratchet game, has started really slowly compared to most games selling only 250k in 3 weeks WW, I have the feeling that it will be hard pushed to reach 1m lifetime.


I disagree in the sense that I don't think you're taking their apparent business model into account.  Even allowing for bundling, etc. they've shifted around 6 Million units by your count in 3 years, by releasing 1 major game a year, with R&C CIT just being released.  Compare that to many studios releasing 1 maybe just releasing their 2 game in the same timeframe, for far less total sales, and you see that they simply must be nicely profitable compared to a lot of developers (note I'm not including the rolling in it boys like Epic, with probably well over 12 M unit sales in a 3 to 4 year timespan).

Sure, they'd love everything to sell 3M units plus and would be rolling in dough, but they take more of a factory production line approach so far as I can see, and their games seem to see more steady sales vs front loading, which also means steady revenue streams - the result, I reckon everyone get's paid on time with little fear for their job.

Their issue I think is they need to shift their titles to quieter times, or keep stuff like Resistance titles launching too close to other big FPS.  I reckon they'd see even better sales then.

 



Try to be reasonable... its easier than you think...

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Wow that's awesome! Insomniac deserves it, they are good devs.



davygee said:

RCF:QFB has sold under 0.5m and has been on the market for 16 months.

I think sales for Quest for Booty have been very impressive.

It's basically just a DLC game that probably only took a few months to put together. It may well have over 500k given that you're looking at retail sales alone.



 

Woah, 25 Million!?

Maybe some adjustments are needed...



                            

Reasonable said:


I disagree in the sense that I don't think you're taking their apparent business model into account.  Even allowing for bundling, etc. they've shifted around 6 Million units by your count in 3 years, by releasing 1 major game a year, with R&C CIT just being released.  Compare that to many studios releasing 1 maybe just releasing their 2 game in the same timeframe, for far less total sales, and you see that they simply must be nicely profitable compared to a lot of developers (note I'm not including the rolling in it boys like Epic, with probably well over 12 M unit sales in a 3 to 4 year timespan).

Sure, they'd love everything to sell 3M units plus and would be rolling in dough, but they take more of a factory production line approach so far as I can see, and their games seem to see more steady sales vs front loading, which also means steady revenue streams - the result, I reckon everyone get's paid on time with little fear for their job.

Their issue I think is they need to shift their titles to quieter times, or keep stuff like Resistance titles launching too close to other big FPS.  I reckon they'd see even better sales then.

 

I understand their business model and commend them for being able to release game upon game, and at the latest count, they have released 5 games (4 full price and 1 DL) in effectively 3 years since the PS3 has been on the market which is brilliant, although this leads to other questions about quality and rushing out titles, but thats for another post.

Anyway, they must have a huge staff along with the fact they now have another studio to make games for them, so I reckon it must cost them mega bucks to operate, but they must feel that Ratchet has come to an end seeing as they currently only have just over 2m sales over 3 games and they must work hard hours (lots of OT) to get games out in time year after year.

We all know that Insomniac has a huge game within them just waiting to be made, yet it seems that the sales they want and need are just outwith their grasp.

The longer the PS3 is on the market, the more likely sales of games should increase in general, yet it seems that Insomniacs games sales have stunted and not increased at the same rate of PS3 purchases.

Even though R2 has it's critics, me being among them, it was still highly rated and has not and will not reach the kind of sales numbers that quite a lot of people on this board reckoned it would, again this includes me.

Maybe they need to relook at their business model and maybe this is why they have created the new studio to help in the process.



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

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newbie3 said:
RageBot said:
newbie3 said:
LOl 25 million yeah right. Maybe at a dollar in the bargain bin.

I'm sorry, when you sell pathetically by NPD, and debut at #16 in the UK, I'm not accepting that your game is a hit, period.

DO YOU NOT ACCEPT THESE SALES?

Which?

 

Yes I accept that R&C didn't make the NPD top ten, and debuted at #16 in the UK, and did not make any other Europe top 5/10's for the most part that I saw.

 

The 25 million thing, well, I dont know how previous ones sold. But sales can be very inflated by the bargain bin/greatest hits etc. There was an interview once with a PC guy about this, technically their game sold millions but it really wasnt close to that because most were sold for pennies. R&C seems like one of those games that would sell and sell at $20 on PS2 for years and years, so yeah I believe it.

 

But I'm just saying, if Sony fans are going to try to spin a failure like R&C as a hit, which they are in this thread, well then pretty much every game is a huge hit by that standard. For example, Forza 3 is really really massive humungous hit by comparison lol.

6th Denmark
10th Netherlands
3rd Norway
10th Finland
4th Sweden

And lol at the idea that only Sony fans are trying spin in this thread.



davygee said:
Reasonable said:


I disagree in the sense that I don't think you're taking their apparent business model into account.  Even allowing for bundling, etc. they've shifted around 6 Million units by your count in 3 years, by releasing 1 major game a year, with R&C CIT just being released.  Compare that to many studios releasing 1 maybe just releasing their 2 game in the same timeframe, for far less total sales, and you see that they simply must be nicely profitable compared to a lot of developers (note I'm not including the rolling in it boys like Epic, with probably well over 12 M unit sales in a 3 to 4 year timespan).

Sure, they'd love everything to sell 3M units plus and would be rolling in dough, but they take more of a factory production line approach so far as I can see, and their games seem to see more steady sales vs front loading, which also means steady revenue streams - the result, I reckon everyone get's paid on time with little fear for their job.

Their issue I think is they need to shift their titles to quieter times, or keep stuff like Resistance titles launching too close to other big FPS.  I reckon they'd see even better sales then.

 

I understand their business model and commend them for being able to release game upon game, and at the latest count, they have released 5 games (4 full price and 1 DL) in effectively 3 years since the PS3 has been on the market which is brilliant, although this leads to other questions about quality and rushing out titles, but thats for another post.

Anyway, they must have a huge staff along with the fact they now have another studio to make games for them, so I reckon it must cost them mega bucks to operate, but they must feel that Ratchet has come to an end seeing as they currently only have just over 2m sales over 3 games and they must work hard hours (lots of OT) to get games out in time year after year.

We all know that Insomniac has a huge game within them just waiting to be made, yet it seems that the sales they want and need are just outwith their grasp.

The longer the PS3 is on the market, the more likely sales of games should increase in general, yet it seems that Insomniacs games sales have stunted and not increased at the same rate of PS3 purchases.

Even though R2 has it's critics, me being among them, it was still highly rated and has not and will not reach the kind of sales numbers that quite a lot of people on this board reckoned it would, again this includes me.

Maybe they need to relook at their business model and maybe this is why they have created the new studio to help in the process.

Insomniac employ 180 staff, so that's about 75 personal per game on the developement side, as some are in their recently opened studio and some will work in PR etc. For a 75 person team to be churning out a new game on an 18-21 month cycle and consistently hit million sellers is quite simply a successful business model - not to mention they're no doubt getting plenty of added royalties / funding / help for being a Sony exclusive developer and having SCE as their publisher.

 The last thing Insomaniac want to do is put all their eggs in one basket, try make one huge 3 year epic game with their entire workforce and risking ending up doing a Factor 5 or Cryte....ahem, Free Radical.

 Your last sentense doesn't even make sense, if you look around most studio's are having to lay off staff and cut workforce numbers. The simple fact that in a recession Insomniac are one of the only studio's to be expanding is a glowing reference in favour of their business model.



jammy2211 said:

Insomniac employ 180 staff, so that's about 75 personal per game on the developement side, as some are in their recently opened studio and some will work in PR etc. For a 75 person team to be churning out a new game on an 18-21 month cycle and consistently hit million sellers is quite simply a successful business model - not to mention they're no doubt getting plenty of added royalties / funding / help for being a Sony exclusive developer and having SCE as their publisher.

 The last thing Insomaniac want to do is put all their eggs in one basket, try make one huge 3 year epic game with their entire workforce and risking ending up doing a Factor 5 or Cryte....ahem, Free Radical.

 Your last sentense doesn't even make sense, if you look around most studio's are having to lay off staff and cut workforce numbers. The simple fact that in a recession Insomniac are one of the only studio's to be expanding is a glowing reference in favour of their business model.

Don't get me wrong, I think they are doing alright and wouldn't want them to make 1 huge game every 3 years, but reckon that the polish applied at the end of games is just not there and could very well be part of the issue why their sales aren't huge.

Looking at Uncharted 2 as an example, ND have I think 140 people now, but had to tool up to help with the MP etc, and they put a 2 years cycle into a game with plenty of polish and maybe they are just lucky to get the wonderful sales...currently 1.6m over the first 4 weeks.



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

ArcticGabe said:

Well in UK it debuted at #16 and out of top 40 the week after. I think this site may overtracking it.

Don't think its successful at all. even something like eyepet outselling it.

I think with some luck this stands a chance to hit 0.40 b4 xmas and 0.60 life time

lol



newbie3 said:
LOl 25 million yeah right. Maybe at a dollar in the bargain bin.

I'm sorry, when you sell pathetically by NPD, and debut at #16 in the UK, I'm not accepting that your game is a hit, period.


uh... this guy is going by shipped though.... if it were bargin bin sales they would not be able to ship that much since retailers would stop carrying the game after pushing the remainder of the stock... especially since there are 8 games in the franchise. Youd think the retailers would brighten up... especially since ToD isnt even in bargin bins 2 years after release. basically youre full of shit.