| davygee said: It's really surprising but Insomniac games aren't really doing that great as a whole! They are a talented bunch of guys/gals, but looking at the sales of all their titles, they really aren't producing the sales that they want. RFOM has sold 3.6m which is a great number, but considering it was seriously bundled here in Europe, over 2m copies are probably down to the bundling of them and it was one of the quickest games to reduce to a budget price of £20-£25. RCF:TOD has sold 1.65m in 2 years which is not too bad, but again, this game reduced in price quite quick in Europe and I know it was quite slow in sales straight off the year it released as was Uncharted at the time. RCF:QFB has sold under 0.5m and has been on the market for 16 months. R2 has sold 1.72m after 12 months and has been a disappointment overall. A Crack in Time even though being quoted as being the fastest selling Ratchet game, has started really slowly compared to most games selling only 250k in 3 weeks WW, I have the feeling that it will be hard pushed to reach 1m lifetime. |
I disagree in the sense that I don't think you're taking their apparent business model into account. Even allowing for bundling, etc. they've shifted around 6 Million units by your count in 3 years, by releasing 1 major game a year, with R&C CIT just being released. Compare that to many studios releasing 1 maybe just releasing their 2 game in the same timeframe, for far less total sales, and you see that they simply must be nicely profitable compared to a lot of developers (note I'm not including the rolling in it boys like Epic, with probably well over 12 M unit sales in a 3 to 4 year timespan).
Sure, they'd love everything to sell 3M units plus and would be rolling in dough, but they take more of a factory production line approach so far as I can see, and their games seem to see more steady sales vs front loading, which also means steady revenue streams - the result, I reckon everyone get's paid on time with little fear for their job.
Their issue I think is they need to shift their titles to quieter times, or keep stuff like Resistance titles launching too close to other big FPS. I reckon they'd see even better sales then.
Try to be reasonable... its easier than you think...









