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Forums - Gaming - Modern Warfare 2 cost revealed

psrock said:
The Budget was 200 million, I doubt they used all of it.

Serious question:

When was the last time you've heard of a businessman turning down millions of dollars that he wouldn't have to pay back?

Whatever didn't actually go to development/distribution/advertising was undoubtedly spent on hookers and blow. "Community outreach" they'll call it.

Reasonable said:
I think many commenting are simply to seeing the global scale of the marketing for MW2 - it was huge, probably bigger than Halo 3 (which was also huge).

Uncharted 2, Killzone 2, Gears of War, etc. all had much smaller marketing campaigns. MW2 was given the level of a huge blockbuster film, just as Kotick notes (little scumbag). Posters everywhere in cities all around the world, adverts, big billboards, etc. I can easily believe they blew that amount of money pushing this.

What I struggle with is the $40 to $50 million for development - to be blunt, that's too high for the game as delivered, and leaves me scratching my head in puzzlement. Uncharted 2 cost much less, delivered a superior engine that showed a bigger leap from it's original release, added coop and MP and had more locations/textures that most modern SP campaigns, plus extensive motion capture and more extensive voice overs. What the hell were IW doing with the money? The engine in MW2 is clearly only a minor bump up from MW, the SP campaign is short and features a fraction of the detail level of Uncharted 2, the MP is good but again doesn't seem to have that much content.

And for those implying the PS3 added a lot that seems very unlikely. IW already had the engine working comfortably on PS3/360 and have already indicated that they can share assets, etc. so in line with other development houses being multi-platform vs exclusive should only have added around 10% to the development cost.

Mind you, Ubi apparently had 100 or more staff on AC2, which I bet has a much bigger development cost than Uncharted 2, so perhaps it's more a case of ND being relatively frugal with costs vs content vs developers like IW and Ubisoft.

Either way though, I can't help but figure the game should have cost less to develop than that.

One possibility is that Naughty Dog's being heavily subsidized by Sony, which dramatically decreases their costs. Being single-platform chops off a few million as well.

My guess is it's a combination of those factors, a few more I can't think of right now, and IW simply getting bloated and lazy post-MW.

Edit: I forgot about their newest way of screwing PC gamers over! IWNet (or whatever the hell it's called) probably cost a ton to create as well. Fortunately, it'll stick around for future Activision games, so as to drag down other PC games to HD console levels!

Not bitter at all.



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I seriously find this hard to believe... The advertising, sure. The dev cost though.... it just seems too high...

Only thing I could think of is IW employees being payed with briefcases of 100$ bills...



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Dgc1808 said:
I seriously find this hard to believe... The advertising, sure. The dev cost though.... it just seems too high...

Only thing I could think of is IW employees being payed with briefcases of 100$ bills...


...it seems too high? It has 3 versions. PC, 360, and Ps3... If it were a exclusive itd probablly be closer to 30 million which is very believable



Okay, you can't compare games and movies.

The average cost of a game is 55 USD.

The average cost of a movie ticket is 10 USD.



There is a huge difference in prices. So all this bullshit that MW2 is breaking records is unacceptable. You only can compare like items. Like I could compare MW2 to Halo 2's launch. I remember Halo 2 having way more media hype then MW2 and even Halo 2 cost 50 USD (55 USD for the sweet collector's edition) and MW2 cost 60 USD. So you couldn't even compare that.

At least MW2 was compared to GTAIV which is a like game. And by like, it cost the same to buy from a consumer standpoint.



Reasonable said:
I think many commenting are simply to seeing the global scale of the marketing for MW2 - it was huge, probably bigger than Halo 3 (which was also huge).

Uncharted 2, Killzone 2, Gears of War, etc. all had much smaller marketing campaigns. MW2 was given the level of a huge blockbuster film, just as Kotick notes (little scumbag). Posters everywhere in cities all around the world, adverts, big billboards, etc. I can easily believe they blew that amount of money pushing this.

What I struggle with is the $40 to $50 million for development - to be blunt, that's too high for the game as delivered, and leaves me scratching my head in puzzlement. Uncharted 2 cost much less, delivered a superior engine that showed a bigger leap from it's original release, added coop and MP and had more locations/textures that most modern SP campaigns, plus extensive motion capture and more extensive voice overs. What the hell were IW doing with the money? The engine in MW2 is clearly only a minor bump up from MW, the SP campaign is short and features a fraction of the detail level of Uncharted 2, the MP is good but again doesn't seem to have that much content.

And for those implying the PS3 added a lot that seems very unlikely. IW already had the engine working comfortably on PS3/360 and have already indicated that they can share assets, etc. so in line with other development houses being multi-platform vs exclusive should only have added around 10% to the development cost.

Mind you, Ubi apparently had 100 or more staff on AC2, which I bet has a much bigger development cost than Uncharted 2, so perhaps it's more a case of ND being relatively frugal with costs vs content vs developers like IW and Ubisoft.

Either way though, I can't help but figure the game should have cost less to develop than that.

Why is it reasonable that MW2 cost a heck of a lot more than UC2?

Some points I think are important here!

1. The game probably has quite a large group of gameplay testers to religeously test the multiplayer aspect. They would have been testing and prototyping from day one.

2. The game is programmed for 2 seperate console platforms and ported to the PC platform.

3. IW staff probably get paid more than other companies as they are a proved commodity. Activision doesn't want the whole group of them to up and leave to go work for EA do they?

4. They use a lot of set pieces. I wonder how much work it took to make it and how much they had to throw away in the end? They probably had no compunction leaving whole segments of the game on the cutting room floor.



Tease.

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thats a comparable amount for games that the publisher wants for a worldwide box-office assault. so i think the figures would be right on the mark.



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Im a marketing major in college

those numbers are about accurate



famousringo said:
10 million discs is an awful lot to print and ship. Probably cost at least $50 million right there.

10 million? I'd be surprised if they shipped less than 15 million worldwide.



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outlawauron said:
famousringo said:
10 million discs is an awful lot to print and ship. Probably cost at least $50 million right there.

10 million? I'd be surprised if they shipped less than 15 million worldwide.

Yeah, I was being conservative.



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famousringo said:
outlawauron said:
famousringo said:
10 million discs is an awful lot to print and ship. Probably cost at least $50 million right there.

10 million? I'd be surprised if they shipped less than 15 million worldwide.

Yeah, I was being conservative.

I know the numbers sound huge, but if 15 million were shipped then it sold through a little over 50% of its shipment in the first week. That's pretty freaking good.



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And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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