CGI-Quality said:
Khuutra said:
CGI-Quality said:
I don't see the problem either. In fact, aren't those the three things that matter the most?
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Well, since you asked and since it's relevant to this comparison....
No. No they aren't.
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Ok, then if you're the genius, why not tell us what they are then...
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The three most important things? Generally they're goign to vary from game ot game to game to game, and vary wildly between genres outside of that, with larger trends denying scrutiny. But there is one thing which you are not including, which may be the greatest and most splendorous of them all:
Refinement.
Gameplay falls under refinement, not innovation: do not get these two things confused. In Portal, the use of a portal gun was innovative, but the implementation of it that made the game truly immortal was refinement. The same is true of New Super Mario Bros. Wii: it takes mechanics we are all familiar with and files them to a razor's edge so sharp that they could split the fibers of your cornea without pain, without awareness, to let the laser of corrective eye surgery repair the gland which allows one to perceive fun. Refinement is the coming together of nebulous ideas, of taking "concepts" and making them into something fantastic.
Graphics, presentation, innovation - each of these things can be worthless in a given project, and if you like I could name a few. It would not take long, I suppose. But no great game - not one, not in the long history of the medium - has been truly great without the quality of refinement, the sublime coming together of disparate qualities which seem otherwise unimportant.
Graphics, presentation, and innovation do not come near to it.