dahuman said:
because then people will compare it to LBP and bitch about no user created content and yaddy yada BS? |
No one would do that.

dahuman said:
because then people will compare it to LBP and bitch about no user created content and yaddy yada BS? |
No one would do that.

| --OkeyDokey-- said: No one would do that. |
People are already doing that. People are comparing it to LBP in this very thread.
My question is - if the character hadn't been called Mario, worn moustaches and the red dress - what score would this game have obtained?
I think only Mario can get these (positive scores) in a 2-d scroller without online and/or any new features.
Gnizmo said:
People are already doing that. People are comparing it to LBP in this very thread. |
Yeah... I wonder who did it first...
--OkeyDokey-- said:
I have the game, and I do. I don't think I'll ever find 3 other people to play this with locally and LBP has proven that online would work in a platformer.
8.9-9.2 sounds about right for me so far. I expected higher than that from IGN considering the scores they've given other Wii exclusives.
Hrm... nope can't remember :\
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000
Max, he said if it did have online then people would bitch about lack of level editor. I said no one would do that.
You guys are just completely unreasonable.

| --OkeyDokey-- said: Max, he said if it did have online then people would bitch about lack of level editor. I said no one would do that. You guys are just completely unreasonable. |
He said people would compare it to LBP, which is obviously very accurate. No one is being unreasonable. You just aren't supporting your argument very well.
Soap_McTavish said:
You honestly think only 10k people want online? Thats a ludacris statement. I would say something like, millions of people want online. That being said, the quality of the game will not depict the sales.
|
Let me start by scratching out everything from your long reply that seemingly has nothing to do with my post you quoted or the previous two I made in this thread.
Now that this is finished and I've gotten rid of roughly 60% of your post, I'll address the rest.
I think a very miniscule amount of fans find no online multiplayer to be a deal breaker. 10K is a rough guess. Even if it's 100K, that's a small amount of the potential 15 million+ this title can and probably will sell. Most Wii owners are not connected to the net, and I'm sure out of those that are that also happen to buy this game, not all of them would use the feature. While I find it important for certain games to have it, even certain Wii games, I find this feature to be important to a very small, but vocal minority. That's not to say it shouldn't have been created. My point is that there was little point because it just won't matter to a good majority of the purchasers of this game. I happen to be on the side that's not interested in the multiplayer aspect of this game at all, online or local, so don't think I have a personal stake in this. I prefer to play my Mario alone.
You're right in saying it was a lazy move. Nintendo has the funds to make it happen, and it was their choice to omit the feature. My earlier points were that there are many games that a very vocal minority on the net screamed for bots, or screamed for splitscreen mulitplayer or splitscreen co-op and they didn't get it. These were important features to some people, and if this requires a slap on the wrist in a review then I think those same indiscretions deserve their own slaps on the wrist too. It all comes down to laziness. A game heavily featured around multiplayer should have all three components or be docked points(local, online, bots). No exceptions. The newest FPS or racing titles shouldn't get the easy way out for omitting local multiplayer just because those particular consoles thrive on online. You still have a small minority that wants things differently, and that is just the way that the Wii's online community is, a vocal minority. I mean we're living in an age where progress in graphics has cost us the features we've expected out of genres for years. Who'd have ever thought a racing game would ever be released without splitscreen multiplayer? Unheard of. So while I understand your point, I'd just like to see a little more consistency out of the IGN review staff in regards to these things.
Onyxmeth said:
Let me start by scratching out everything from your long reply that seemingly has nothing to do with my post your quoted or the previous two I made in this thread. Now that this is finished and I've gotten rid of roughly 60% of your post, I'll address the rest. I think a very miniscule amount of fans find no online multiplayer to be a deal breaker. 10K is a rough guess. Even if it's 100K, that's a small amount of the potential 15 million+ this title can and probably will sell. Most Wii owners are not connected to the net, and I'm sure out of those that are that also happen to buy this game, not all of them would use the feature. While I find it important for certain games to have it, even certain Wii games, I find this feature to be important to a very small, but vocal minority. That's not to say it shouldn't have been created. My point is that there was little point because it just won't matter to a good majority of the purchasers of this game. I happen to be on the side that's not interested in the multiplayer aspect of this game at all, online or local, so don't think I have a personal stake in this. I prefer to play my Mario alone. You're right in saying it was a lazy move. Nintendo has the funds to make it happen, and it was their choice to omit the feature. My earlier points were that there are many games that a very vocal minority on the net screamed for bots, or screamed for splitscreen mulitplayer or splitscreen co-op and they didn't get it. These were important features to some people, and if this requires a slap on the wrist in a review then I think those same indiscretions deserve their own slaps on the wrist too. It all comes down to laziness. A game heavily featured around multiplayer should have all three components or be docked points(local, online, bots). No exceptions. The newest FPS or racing titles shouldn't get the easy way out for omitting local multiplayer just because those particular consoles thrive on online. You still have a small minority that wants things differently, and that is just the way that the Wii's online community is, a vocal minority. I mean we're living in an age where progress in graphics has cost us the features we've expected out of genres for years. Who'd have ever thought a racing game would ever be released without splitscreen multiplayer? Unheard of. So while I understand your point, I'd just like to see a little more consistency out of the IGN review staff in regards to these things. |
Excellent point and to tell the truth games like LBP just wouldn't be as great if it wasn't for the local multiplayer, its one of my most played PS3 games, in fact I play online for just about any game that has it, will spend a lot of time on it, but after the thrill of killing people online dies down it comes down to playing with my friends.
And on the subject of Nintendo and making people smile and enjoy themselves blah blah, LBP was one of the first games I've noticed to do that with the Sony system, and why did it do it? Local play, where when you slap your friend in game you're likely to get hit back in real life, and its amazing fun.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000
When you advertise multiplayer like they are doing, people wanting online is inevitable. If you make a single player game, people will say, don't even local co-op?
| scruffybunny said: When you advertise multiplayer like they are doing, people wanting online is inevitable. If you make a single player game, people will say, don't even local co-op? |
The way they are doing? You mean with a group of people sitting on a couch playing together and having fun?
"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy