Slimebeast said:
CGI-Quality said:
Slimebeast said:
CGI-Quality said:
Slimebeast said: I find it hard to believe GT5 cost only $60 mill. Im thinking $100 mill. These representatives often intentionally lowball the costs when they talk to media.
10 million copies will bring in at least $300 million in revenue. |
Um, why?
|
Because it's been in development for 5 years with a dev team of 2-300 people.
|
So? Also, GT5 production started in 2004? Wasn't aware
Lastly, read the edited please...
|
250 team members each is associated with a $100,000 cost = $25 mill per year.
5 years x $25mill =$125 mill
It takes too long to xplain how and why devs give lowballed dev budgets to media and the evidence of the numbers being too small in general, but i've written about it before.
|
typical game development starts with a small team and only increases in size a lot the last year when testing gets started....
I think for a game like MGS4 they added over 100 people the last year...
So they for sure didn't have 250 people working on it the full 5 years..( not even GTA4 had 250 peoples working for 5 years even if they may have had more ppls than 250 the last 6 months).
On top of that the cost of a QA guy is about half or less than the cost of a developer ( doing game QA barely pays the bills except fpr those few QA specialist each company retains full time).
PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !
PS3-Wii gap : 20 millions and going down !
