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Forums - PC - MW2 BestBuy Dev chat: "PC has custom stuff like mouse control..."

JaggedSac said:

Nowadays is the KEY qualifier here.  Compare the number of PC only AAA titles that are getting released now, to 5, 10, or 15 years ago.  Sure, there are some, but they are few and far between.

 

And as I said, MMOs have yet to be proven effective on consoles so of course they will be PC centric.  The same can be said of strategy games like Total War(although Halo Wars and LOTR:BFME2 were most likely profitable).  Until they are proven effective, why would someone bother making them.  Even listing these, there are a sad number of PC only AAA titles.

 

So maybe it is only for FPS, the PC bread and butter for the past 15 years, that has started to wain on the AAA PC exclusive front.  There is now STALKER and Crysis.  And Crysis is now going multiplat if I am not mistaken.

 

And I wasn't saying Blizzard doesn't count.  I am saying Blizzard is an exception that has the fan following and coffers to make PC exlusive titles.  They don't need to go to someone and ask for money.  If you think they rely on Vivendi or Activision to handle anything other than distribution, I believe you are mistaken.  Other devs are not relying on only distribution cost handling, but development cost handling as well.

This is a better position. Sarcasm aside, I agree that the number of big-budget PC exclusives is declining: who could deny it? (A personal note: big-budget games are as hit or miss in my book as small budget ones, so I'm not too fussed myself). What I took issue with is your implication that going exclusively PC isn't viable. It is, and not just for a small handful of developers.

The thing is that developers and publishers know they can add more with the PC-lites that are the HD consoles with only a minimum of effort (especially on the 360), so they opt to do that instead. Wouldn't you? Valve is the premiere example of this: it's absurd to think that Valve abandoned PC-exclusivity out of necessity. The PC remains just as viable a platform for big releases as the consoles, and I haven't read any hard figures that indicates otherwise. (Note: this excludes sour-grape statements from analysts and failed developers. I'm talking about actual dollar figures, which are harder to fudge).



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I am so glad this isn't a game that I really wanted to get because its a joke.
Could care less about the yearly crapfest that COD has turned into.
Its ashame that these are the games that get the awards when so many other original, innovative, and creative games deserve the attention and praise :(



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noname2200 said:
JaggedSac said:

Nowadays is the KEY qualifier here.  Compare the number of PC only AAA titles that are getting released now, to 5, 10, or 15 years ago.  Sure, there are some, but they are few and far between.

 

And as I said, MMOs have yet to be proven effective on consoles so of course they will be PC centric.  The same can be said of strategy games like Total War(although Halo Wars and LOTR:BFME2 were most likely profitable).  Until they are proven effective, why would someone bother making them.  Even listing these, there are a sad number of PC only AAA titles.

 

So maybe it is only for FPS, the PC bread and butter for the past 15 years, that has started to wain on the AAA PC exclusive front.  There is now STALKER and Crysis.  And Crysis is now going multiplat if I am not mistaken.

 

And I wasn't saying Blizzard doesn't count.  I am saying Blizzard is an exception that has the fan following and coffers to make PC exlusive titles.  They don't need to go to someone and ask for money.  If you think they rely on Vivendi or Activision to handle anything other than distribution, I believe you are mistaken.  Other devs are not relying on only distribution cost handling, but development cost handling as well.

This is a better position. Sarcasm aside, I agree that the number of big-budget PC exclusives is declining: who could deny it? (A personal note: big-budget games are as hit or miss in my book as small budget ones, so I'm not too fussed myself). What I took issue with is your implication that going exclusively PC isn't viable. It is, and not just for a small handful of developers.

The thing is that developers and publishers know they can add more with the PC-lites that are the HD consoles with only a minimum of effort (especially on the 360), so they opt to do that instead. Wouldn't you? Valve is the premiere example of this: it's absurd to think that Valve abandoned PC-exclusivity out of necessity. The PC remains just as viable a platform for big releases as the consoles, and I haven't read any hard figures that indicates otherwise. (Note: this excludes sour-grape statements from analysts and failed developers. I'm talking about actual dollar figures, which are harder to fudge).

Perhaps my previous posts did not indicate my position on this matter.  Regardless of why publishers are not giving money to developers for big budget pc-only games, the fact is that they are not.  I am sure there are many developers who would like to make use of the PC platform specific features in a big budget graphical extravaganza, but they just cannot finance it for whatever reason.  The only thing that I am talking about throughout this entire discussion is the end result.  That of which we can both agree on apparently.  That not many pc-only big budget games are being made anymore due to monetary reasons.



This isn't a 'problem' just confined to the PC, though. There aren't many big budget exclusives for anything, and there won't be when costs are $30 million upwards.



Mudface said:
This isn't a 'problem' just confined to the PC, though. There aren't many big budget exclusives for anything, and there won't be when costs are $30 million upwards.

That is correct.  And that has been discussed already in this thread.  The "problem" for PC is that now developers are becoming inclined to implement console game design philosophies onto the pc gaming platform with big budget multiplat titles.  It is pertinent to this thread because IW's CoD:MW2 decisions seems to fall directly into this category.



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Mudface said:
This isn't a 'problem' just confined to the PC, though. There aren't many big budget exclusives for anything, and there won't be when costs are $30 million upwards.

Agreed.  Personally I agree with Carmack, the focus for a while has to be the SDK and lowering the cost of actually making the game, by providing truly streamlined and sophisticated capabilities.  As it stands, game costs are simply rising too fast to sustain for big titles.



Try to be reasonable... its easier than you think...

JaggedSac said:
Mudface said:
This isn't a 'problem' just confined to the PC, though. There aren't many big budget exclusives for anything, and there won't be when costs are $30 million upwards.

That is correct.  And that has been discussed already in this thread.  The "problem" for PC is that now developers are becoming inclined to implement console game design philosophies onto the pc gaming platform with big budget multiplat titles.  It is pertinent to this thread because IW's CoD:MW2 decisions seems to fall directly into this category.

This is the biggest problem. Console design does WORK on the PC but it is just shitty and low level of quality. Meanwhile the opposite is not true, PC design does NOT work on the cosoles at all, whethr it is because of extremely restrictive controls, less mature audience, or whatever, it jsut doesn't translate well. I mean seriously, do you see The Witcher's interface or the sequence where you can get that girl get raped replicated on the consoles any time soon? That's on top of the pretty nudity laden cards you get too.... It's just not a game for a console in any way shape or form.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
JaggedSac said:
Mudface said:
This isn't a 'problem' just confined to the PC, though. There aren't many big budget exclusives for anything, and there won't be when costs are $30 million upwards.

That is correct.  And that has been discussed already in this thread.  The "problem" for PC is that now developers are becoming inclined to implement console game design philosophies onto the pc gaming platform with big budget multiplat titles.  It is pertinent to this thread because IW's CoD:MW2 decisions seems to fall directly into this category.

This is the biggest problem. Console design does WORK on the PC but it is just shitty and low level of quality. Meanwhile the opposite is not true, PC design does NOT work on the cosoles at all, whethr it is because of extremely restrictive controls, less mature audience, or whatever, it jsut doesn't translate well. I mean seriously, do you see The Witcher's interface or the sequence where you can get that girl get raped replicated on the consoles any time soon? That's on top of the pretty nudity laden cards you get too.... It's just not a game for a console in any way shape or form.

Yes, I know your stance on console designed games.  Macros, keyboard shortcuts, and extremely easy aiming and precision == quality.  Fortunately, I enjoy all kinds of games, on both platforms.



JaggedSac said:
vlad321 said:
JaggedSac said:
Mudface said:
This isn't a 'problem' just confined to the PC, though. There aren't many big budget exclusives for anything, and there won't be when costs are $30 million upwards.

That is correct.  And that has been discussed already in this thread.  The "problem" for PC is that now developers are becoming inclined to implement console game design philosophies onto the pc gaming platform with big budget multiplat titles.  It is pertinent to this thread because IW's CoD:MW2 decisions seems to fall directly into this category.

This is the biggest problem. Console design does WORK on the PC but it is just shitty and low level of quality. Meanwhile the opposite is not true, PC design does NOT work on the cosoles at all, whethr it is because of extremely restrictive controls, less mature audience, or whatever, it jsut doesn't translate well. I mean seriously, do you see The Witcher's interface or the sequence where you can get that girl get raped replicated on the consoles any time soon? That's on top of the pretty nudity laden cards you get too.... It's just not a game for a console in any way shape or form.

Yes, I know your stance on console designed games.  Macros, keyboard shortcuts, and extremely easy aiming and precision == quality.  Fortunately, I enjoy all kinds of games, on both platforms.

Mature content is also a nice benefit. Before you throw the Mass Effect sex scene I need you to remember that you could sell yourself for caps back in Fallout 2 almost a decade earlier. Also if you wonder why, it's because idiots that cmplained about the same ME sex scene are too retarded to actually play PC games and the ones who do protest are too small of a minority to start anything big. So console developers keep throwing kiddie things out at the consoles for pure self-preservation.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
JaggedSac said:

Yes, I know your stance on console designed games.  Macros, keyboard shortcuts, and extremely easy aiming and precision == quality.  Fortunately, I enjoy all kinds of games, on both platforms.

Mature content is also a nice benefit. Before you throw the Mass Effect sex scene I need you to remember that you could sell yourself for caps back in Fallout 2 almost a decade earlier. Also if you wonder why, it's because idiots that cmplained about the same ME sex scene are too retarded to actually play PC games and the ones who do protest are too small of a minority to start anything big. So console developers keep throwing kiddie things out at the consoles for pure self-preservation.

To be honest vlad, I rarely, if ever, play games for story or mature themes.  I play for gameplay.  And I tend to enjoy that both on PC and consoles.  And I would hardly call the majority of games on consoles "kiddie".  I find the games that I am currently playing on my 360(Forza 3 and Borderlands) to be quite engrossing and non-kiddy.  I understand you and your odd viewpoint on gaming.  I just don't agree with you.