noname2200 said:
This is a better position. Sarcasm aside, I agree that the number of big-budget PC exclusives is declining: who could deny it? (A personal note: big-budget games are as hit or miss in my book as small budget ones, so I'm not too fussed myself). What I took issue with is your implication that going exclusively PC isn't viable. It is, and not just for a small handful of developers. The thing is that developers and publishers know they can add more with the PC-lites that are the HD consoles with only a minimum of effort (especially on the 360), so they opt to do that instead. Wouldn't you? Valve is the premiere example of this: it's absurd to think that Valve abandoned PC-exclusivity out of necessity. The PC remains just as viable a platform for big releases as the consoles, and I haven't read any hard figures that indicates otherwise. (Note: this excludes sour-grape statements from analysts and failed developers. I'm talking about actual dollar figures, which are harder to fudge). |
Perhaps my previous posts did not indicate my position on this matter. Regardless of why publishers are not giving money to developers for big budget pc-only games, the fact is that they are not. I am sure there are many developers who would like to make use of the PC platform specific features in a big budget graphical extravaganza, but they just cannot finance it for whatever reason. The only thing that I am talking about throughout this entire discussion is the end result. That of which we can both agree on apparently. That not many pc-only big budget games are being made anymore due to monetary reasons.







