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Forums - Sales - Big software titles flopping in the US

KBG29 said:
The state of the US game market is completely disgusting right now. First of all you have the PS3, the best value for your money Game console ever made selling well below a rushed deffective system and 5 year old tech with built in WiFi and Motion controll. Then you have a game which is a decent title in Halo3 pushing like 3.3m units in 3 weeks when a game like Bioshock comes out on the same system to much better user and critcal acclaim and ends up selling 1/4 the amount of units. At this point in time I am completely lost as what has happened to the industry. Nintendo sure has disrupted it, but to what cost will it be. Even as an avid PS3 fanboy I have got to blame this big problem on Sony.

Sony is the video game industry, and their is no arguing that. However in the last year they have completly droped the ball and it is letting everyone else, but Nintendo down. It is not that the PS3 was to expensive or they are not focused enough on games or any of the other crap that people like to bring up. The problem is Sony has (no words bad enough to explain it) marketing. Up until the PS3 came out Sony was doing marketing like a man possesed. Everytime a game like Black, Burnout, Tony Hawk, Madden, ATV vs MX, or any other 3rd party game came out their was great marketing and a PS2 at the end. Everyone knew about the good games cause Sony helped the devs get them showcased, and Sony put their consoles name on it. So far in the Era of the PS3, Sony has forgotten completely about all of that. All Summer long I watched Baseball games on Fox, and ESPN and I can not even remember any commercials for the PS3. In fact I have only see the HS commercials, since the end of the confusing white room BS. If this gen is to start turning around it is all on Sony's sholders. If they can not learn how to market the PS3 and how to help out these 3rd parties the way they did in the past, it is going to be a long dreadful, period for all developers.

Bahahaha. So much wrong with your post its hilarious. I think I can boil your post down to one thing. Ready for it? "Im disgusted with the North American market because the Playstation 3 is selling like crap." Back on topic, I agree with some people are sick of playing sequel after sequel after sequel. New IP is doing very well. Its a damn good thing in my opinion & who wouldn't want to see EA's sales drop? =)

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I think until the main SKUs for the 360 and PS3 reach $199 that a lot of franchises will be on the decline. Nintendo basically soaks up a lot of game sales/dollars on the Wii (there are a few third party success stories but they're few and far between compared to say the PS2 and 360) so the success of that console basically has no impact on helping the success of many of the games mentioned (especially EA's team sports games).



KBG29 said:
[cut]

Sony is the video game industry, and their is no arguing that.

[and cut]


Um, I can argue that.

John Lucas 



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

Good middle of the road titles are innovative ideas that don't have AAA budgets. What we are seeing on the market is more clones of AAA's then innovative ideas for the middle of the road.

On the sports side, I think that the decline is more related to a saturated market... Year after year a new sports title comes out that are only incremently better. And year after year we expect it to sell more... Eventually, it doesn't and people wonder why... EA & 2K may be better off to once every two or three years make a new release, and sell "roster" updates at a lesser price inbetween. That way they could couple a lot more incremental changes in each release and maybe some substantial ones that they would not have on a yearly cycle.

Also, the pricing strategy is flawed. If you are unsure whether to buy a title or not people usually wait... Why? Because if you wait out the publisher they will drop the price to a reasonable level (or get it used) so that you know it will be worth the money. How can Halo 3, Ratchet & Clank ToD, & Super Mario Galaxy be priced the same as Hour of Victory, Lair, and Far Cry Vengence on Wii when they come out?

Bottom line is that great, innovative, games will almost always do good with only a few exceptions...

I did some work for a major music publisher a few years back... Do you realize in music that only 1 out of every 43 artists that are signed to major album contract will actually make money? And that one makes enough money to pay for the other 42 that didn't... The gaming industry is headed in the same direction. Very few of a publisher's games will actually make money going forward... But, the games like BioShock, Super Mario Galaxy, Halo, Unreal Tournament, Ratchet & Clank, etc. will make enough to cover others.



johnlucas said:
shams said:
...

...I think that is enough for an initial analysis. Feel free to post other titles that have been missed.

The EA situation I have noticed as well when looking at their yearly financial reports. They are in a slow decline. Actually when they bought all the pro licenses (NFL, NBA, FIFA, etc.) it seems they have been on this trend. EA I think is going to have to reevaluate how they make games from now on because their yearly sports offerings are starting to wear people down I think. And I don't think they especially speak to the newer incoming audience as well.

Sports games used to come out every other year or so once upon a time. Or would have different companies making their own sports game with their own mechanics. You got something fresh and different and the purchase didn't seem as throwaway. EA has turned everything into a yearly 'buy and forget' escapade. You wouldn't BELIEVE how many EA sports cartridges & discs I used to see at pawn shops. Going back to the SNES/PS1 time period. They were bought and then sold and the same old year game sits in the shop month after month with no one even attempting to buy it.

Even when my local Rhino's became a Gamestop (I hate Gamestop!) when they were clearing out old game inventory of all systems going back to Genesis & NES (damn I miss Rhino's man ) it was always those sports titles that were last to go. NHL 94, Madden 02, NBA Live 98. Sports games have sadly become throwaway and the lack of competition in the field is actually hurting that area of gaming.

The arcadey vs. sim variety we used to have has basically disappeared and EA is riding a waning tide. They still talk glowingly about Tecmo Bowl but who will talk glowingly years from now about Madden 06?

EA will have to change and so will all of their copycats publishers.

John Lucas

Yeah, I definitely agree.

Part of the problem as well, is there used to be significant improvements between versions for games like Madden - multiplayer, online, much better gfx, etc.

Now so much goes into "general" production, its like they have 10% of their dev time to actually WORK on the game - and the rest to just redo the HUD, team lists, tweak a few things... and refresh.

And they have added just about everything that is possible to the game that could be. So what is left to do?

That's also why I am so puzzled that Madden seems to be getting MORE buggy in recent years. I wonder if its a deliberate ploy? People play it, notice the bugs - and think "Next years version will be better". Sort of reminds me of Windows (at least a while back).

...

This year they get a full year to really work on and polish everything - in all their sports titles. In many ways, '08 may be the make or break year for EA. I wonder if a 2-year dev cycle for their sports games would help - or alternate teams, like with the CoD developers?

 

 



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NeoRatt said:


...

I did some work for a major music publisher a few years back... Do you realize in music that only 1 out of every 43 artists that are signed to major album contract will actually make money? And that one makes enough money to pay for the other 42 that didn't... The gaming industry is headed in the same direction. Very few of a publisher's games will actually make money going forward... But, the games like BioShock, Super Mario Galaxy, Halo, Unreal Tournament, Ratchet & Clank, etc. will make enough to cover others.

I agree - but look what happened to the music industry.

The Internet took over.

There is too much FAT in the games industry - and digital distribution is the only real way to go, to ensure that more consumer dollars actually end up in the hands of developers. Leading to much lower prices, far greater unit sales, etc.

Cut the retailers, distributors, marketers, manufacturers (etc) all out of the picture. The big AAA titles can land on the shelves - and this benefits them as well, as they get more shelf space, and less competition.

...

One of the things I have noticed with my buying behaviour, is when prices get low enough - I not only buy more copies than I would at a higher price (no surprise there), I actually spend more revenue in total - and am happy to do it.

I imagine I could spend 50% of my yearly gaming dollars on digital downloaded titles - to cover 90% of my total (unit) purchases. Then spend the other 50% on a few AAA titles, that are worth buying in the shops. 

 



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

Onimusha12 said:

Now as Sony bleeds, Nintendo and MS gobble up the franchises and developers that it is losing. It's really a deadly cycle that strengthen's Sony's competitors while weakening itself.


I don't know why, but I suddenly thought of PACMAN while reading this.



shams said:

NeoRatt said:


...

I did some work for a major music publisher a few years back... Do you realize in music that only 1 out of every 43 artists that are signed to major album contract will actually make money? And that one makes enough money to pay for the other 42 that didn't... The gaming industry is headed in the same direction. Very few of a publisher's games will actually make money going forward... But, the games like BioShock, Super Mario Galaxy, Halo, Unreal Tournament, Ratchet & Clank, etc. will make enough to cover others.

I agree - but look what happened to the music industry.

The Internet took over.

There is too much FAT in the games industry - and digital distribution is the only real way to go, to ensure that more consumer dollars actually end up in the hands of developers. Leading to much lower prices, far greater unit sales, etc.

Cut the retailers, distributors, marketers, manufacturers (etc) all out of the picture. The big AAA titles can land on the shelves - and this benefits them as well, as they get more shelf space, and less competition.

...

One of the things I have noticed with my buying behaviour, is when prices get low enough - I not only buy more copies than I would at a higher price (no surprise there), I actually spend more revenue in total - and am happy to do it.

I imagine I could spend 50% of my yearly gaming dollars on digital downloaded titles - to cover 90% of my total (unit) purchases. Then spend the other 50% on a few AAA titles, that are worth buying in the shops. 

 


The music companies spent a lot of time figuring out how to rationalize this for the modern digital distribution age...  Now, unless they know that someone will be a hit, they only sign them to very short term, higher percentage of total sales contracts.  They still have the same fail rates but the bet is hedged a lot more.  Essentially, passing more risk to the artist because if they bomb they don't get the money and their contract is over.

Games will and are going more in that direction, and you are already seeing it with the Bioware/Pandemic and Bizzare buy out...  Good studios will get security and commitment from publishers.  Middle studios will get one contract at a time.  The exception is Bungie... They are sort of doing a Prince type move...



@Legend: Maybe so, but you are meaning the "casual" games mostly.
The few 3rd party successes are the few games, in which have been put at least some effot and been built for Wii from ground-up. Publishers complain about their quick cash-ins and cheap ports (from old games) not selling. If we compare to PS2, a million seller on PS2 is similar success than 100k selling game on Wii (or 360) ATM. 360 sells good only on one continent, so a game designed for NA market, can sell a lot better, than similar game for Wii, which userbase is more "healthier" when compared between the 3 main market areas.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Kasz216 said:
Also if your going for full value, the computer is by far the best gaming rig just because of how much crap you can do with it.

Combined with the fact that the computer is 99% backwords compatable with a MUCH larger backwords compatability library then the PS3.

I mean I can go to Office Max right now and buy a bunch of new games that got monster reviews a couple years ago. Those games are like 5 bucks each.

One of these days i have to get "Rise of Nations."

 This reminded me of something????  Why isn't VGChartz.com keeping up on game sales on the PC???



Generation 8 Predictions so far.....(as of 9/2013)

Console that will sell most: Nintendo Wii U

Who will sell more consoles between Microsoft/SONY: SONY