NeoRatt said:
I did some work for a major music publisher a few years back... Do you realize in music that only 1 out of every 43 artists that are signed to major album contract will actually make money? And that one makes enough money to pay for the other 42 that didn't... The gaming industry is headed in the same direction. Very few of a publisher's games will actually make money going forward... But, the games like BioShock, Super Mario Galaxy, Halo, Unreal Tournament, Ratchet & Clank, etc. will make enough to cover others. |
I agree - but look what happened to the music industry.
The Internet took over.
There is too much FAT in the games industry - and digital distribution is the only real way to go, to ensure that more consumer dollars actually end up in the hands of developers. Leading to much lower prices, far greater unit sales, etc.
Cut the retailers, distributors, marketers, manufacturers (etc) all out of the picture. The big AAA titles can land on the shelves - and this benefits them as well, as they get more shelf space, and less competition.
...
One of the things I have noticed with my buying behaviour, is when prices get low enough - I not only buy more copies than I would at a higher price (no surprise there), I actually spend more revenue in total - and am happy to do it.
I imagine I could spend 50% of my yearly gaming dollars on digital downloaded titles - to cover 90% of my total (unit) purchases. Then spend the other 50% on a few AAA titles, that are worth buying in the shops.
Gesta Non Verba
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