S.T.A.G.E. said:
lestatdark said: @S.T.A.G.E
Then let me post you this following question.
An american maganize does a similar comparison between Halo and another FPS and brands Halo the best game in technical terms, by your opinion, it's because America loves Halo right?
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They said GT5P was classier despite Forzas technical advantages. That is subjective taste. America loves Halo because it is the definitive console shooter, and Europe loves GT because it is the definitive racing franchise. Both games are exclusives in their own right, and happen to be loved by by both contintents.
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They didn't position Forza as having technical advantages. They pointed out that despite Forza 3's big leap from Forza 2, GT5:P remains the better game from a rendering perspective. Did we read the same article? In a couple of areas they thought Forza 3 was better from rendering perspective, but from most GT5:P is clearly ahead.
For example, quote:
The Polyphony game has clear advantages in terms of lighting (improved in Forza 3, but still some way off the sophistication in GT5P), and also in edge-aliasing reduction. It's the only racing game on either platform that we've played that employs 4x MSAA and hits 60FPS. That's in 720p mode. Switch to 1080p, and you get a 50 per cent resolution boost up to 1280x1080 (expanded outwards to full HD using bilinear scaling) but AA drops to 2x MSAA. That's a pretty good trade-off, to put it lightly, and that additional 50 per cent resolution via the 1080p support does make a difference. On top of that, GT also manages to process twice the number of cars as Forza, but the grid runs with a rolling start in order to space out the vehicles. Polyphony doesn't skimp on its transparencies either. Hit the sand at speed, and the screen quickly fills with a very impressive dust cloud.
End quote.
This has nothing to do with Europe, this has everything to do with the GT5:P rendering engine supporting 1080p and 2x MSAA with better lighting and more cars - something the Forza 3 engine can't match from a pure rendering perspective. The only areas I read Forza 3 having an advantage on was slightly better motion blur and the fact its v-sync locked (albeit at a lower fps and resolution).
Therefore, quote:
Despite these technical wins for Turn 10, GT5P emerges as the classier-looking game, the standard bearer in terms of graphical accomplishment - not just up against Forza, but compared to every console driving game
End quote.
Can't you just accept technically GT5:P has overall a better rendering engine and that Forza 3 has better damage and physics?