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Forums - Sony - Ratchet and Clank ToD review thread.

@ darthdevidem

 What about resistance from Insomniac also?



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Andir said:
Helios said:
Andir said

Some people can never be happy. They take what was fun with R&C, make it better and add new weapons and enhance the game, and you complain that they didn't utterly do a back flip and rework the game Mario style? Your not sick of the 600 different games that Mario is in now? Tetris-like, platformers, tennis... what's next? Mario FPS? That's truly innovative!

You know why that's a flawed argument, why do you troll?

Frankly, I must say I don't think Ratchet 'deserves' to sell as routsounmanman says (about basically every game, I might add - no offence man). Developers that lack the vision to drive this industry into the future don't deserve strong sales (of course, EA is proof the world isn't fair). Of course, that's just my ideology. The game evidently is just as good as previous R&Cs. If I had a PS3 I would buy it, definitely. It's just funny that, I think, MikeB and probably someone like leo-j said Ratchet could outscore Galaxy - that obviously isn't happening.


 This is nothing like EA.  EA doesn't change anything in their itterations except the player names.  The games have been the same for years.  However, R&C has added new weapons/weapon upgrade system, new characters, new worlds and improved engine.  Add on the new Sixaxis control events (Tornado gun, Drop navigation from the demo, etc.) and you have additonal content.

Think of it like this.  Super Mario Brothers vs Super Mario Brothers 2.  What did SMB2 add to the mix?  what about 3?  They took the same winning formula and enhanced it.  They didn't change much, (new characters, new worlds, new weapons... sound familiar?)

I'm not saying Insomniac is like EA. I just used them as the ultimate example of a publisher/developer that gets away with (poor) repetitive design.

And the Mario Bros. series has evolved much more rapidly than virtually any other platformer series. SMB2 (USA) used completely different gameplay mechanics than the original, and SMB3 introduced many new innovations, such as an overworld map, flying, interactive enemies, suits, auto-scrolling levels, etc. These were real parts of the game, not just minigames, and many were new not just to the Mario franchise, but gaming in general. Again, I’m not saying a simple, refining sequel like the Jap SMB2 (Lost Levels) can’t be great, but as Sqrl said, it doesn’t make top 10 either.



^^yup, have to agree with everything you said.

There is an element of 'same old' that is needed for certain games. Gamers buying R&C are expecting more of what they know, its the same with say GTA. Its well within Rockstar or Insomniacs ability to make massive changes (although they may not be for the best), its just the target gamer doenst really want them. At the end of the day they are making games for profit, not to poineer anything new.

Mario titles however have always been known for pushing the boundaries of the genre and thats exactly what i'm expecting. I would have loved another Maroi64 style game, but that wouldnt have been what the market expects.



And here I was, getting people annoyed at me for saying very similar things to what the reviews of the actual game did for the demo... though I gave the demo a 7.5 with a possibility of 9 on main game. Which for now is the average, as well as top score.

But note to self: Avoid Tornado gun.



See Ya George.

"He did not die - He passed Away"

At least following a comedians own jokes makes his death easier.

For those who claim the Mario Galaxy spherical world approach is true innovation:

http://youtube.com/watch?v=oZYYHADzWdw

I wouldn't have minded if the new Mario game would include some spherical world sublevels like previous Ratchet and Clank games did, but I think they have overdone it by basing the whole concept on the micro-planet approach.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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with a limited install base it seems logical to go with the known rather than the unknown. that among other reasons was probably a big factor when they started developing the game.

its proof in the pudding that mario will sell just because it says mario. the rapid change in every mario game has given nintendo the perspective of "innovation" and they like to experiment with mario. good or bad, its just what everyone has come to expect from nintendo.



MikeB said:
For those who claim the Mario Galaxy spherical world approach is true innovation:

http://youtube.com/watch?v=oZYYHADzWdw

I wouldn't have minded if the new Mario game would include some spherical world sublevels like previous Ratchet and Clank games did, but I think they have overdone it by basing the whole concept on the micro-planet approach.

 stop comparing a mario platformer to anything else please, that is not what this thread is about

It's

Mario platformer,

then a whole lot of blank space and nothingness


other platformers.



Neos - "If I'm posting in this thread it's just for the lulz."
Tag by the one and only Fkusumot!


 

splatman1981 said:
with a limited install base it seems logical to go with the known rather than the unknown. that among other reasons was probably a big factor when they started developing the game.

its proof in the pudding that mario will sell just because it says mario. the rapid change in every mario game has given nintendo the perspective of "innovation" and they like to experiment with mario. good or bad, its just what everyone has come to expect from nintendo.

 You realise that Insomniac made R: FoM which is the best seller on the PS3, and new IP, before returning to their main franchise



add me

@MikeB

Mario 128 was the one that started both that and SMG.



MikeB said:
For those who claim the Mario Galaxy spherical world approach is true innovation:

http://youtube.com/watch?v=oZYYHADzWdw

I wouldn't have minded if the new Mario game would include some spherical world sublevels like previous Ratchet and Clank games did, but I think they have overdone it by basing the whole concept on the micro-planet approach.

See the thread that was already done on this when the R&C guys claimed Miyamoto was copying them. 

Or i'll just give you a rundown.

Mario 128 tech demo had spherical worlds before R&C.

Sonic had sphereical worlds before Mario 128

The universe had spherical worlds before Sonic.

There seems to be a lot about Mario Galaxy that is innovativeish, but the sphereical worlds really isn't.  Other then the fact that I believe each world is going to have it's own levels of gravity and the like.  Though maybe I'm wrong on that?  Even then, the universe also beat SMG to that, though I can't think of any other game that really does that other then the occasional 2D game where you have like... one stage on the moon.

That and the Lazy Man's Co-op, which I don't think has been seen in a videogame since Duckhunt.  Through really that wasn't a Lazy Man's Co-op, it was a Lazy Man's VS mode.