Andir said:
This is nothing like EA. EA doesn't change anything in their itterations except the player names. The games have been the same for years. However, R&C has added new weapons/weapon upgrade system, new characters, new worlds and improved engine. Add on the new Sixaxis control events (Tornado gun, Drop navigation from the demo, etc.) and you have additonal content. Think of it like this. Super Mario Brothers vs Super Mario Brothers 2. What did SMB2 add to the mix? what about 3? They took the same winning formula and enhanced it. They didn't change much, (new characters, new worlds, new weapons... sound familiar?) |
And the Mario Bros. series has evolved much more rapidly than virtually any other platformer series. SMB2 (USA) used completely different gameplay mechanics than the original, and SMB3 introduced many new innovations, such as an overworld map, flying, interactive enemies, suits, auto-scrolling levels, etc. These were real parts of the game, not just minigames, and many were new not just to the Mario franchise, but gaming in general. Again, I’m not saying a simple, refining sequel like the Jap SMB2 (Lost Levels) can’t be great, but as Sqrl said, it doesn’t make top 10 either.







