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Andir said:
Helios said:
Andir said

Some people can never be happy. They take what was fun with R&C, make it better and add new weapons and enhance the game, and you complain that they didn't utterly do a back flip and rework the game Mario style? Your not sick of the 600 different games that Mario is in now? Tetris-like, platformers, tennis... what's next? Mario FPS? That's truly innovative!

You know why that's a flawed argument, why do you troll?

Frankly, I must say I don't think Ratchet 'deserves' to sell as routsounmanman says (about basically every game, I might add - no offence man). Developers that lack the vision to drive this industry into the future don't deserve strong sales (of course, EA is proof the world isn't fair). Of course, that's just my ideology. The game evidently is just as good as previous R&Cs. If I had a PS3 I would buy it, definitely. It's just funny that, I think, MikeB and probably someone like leo-j said Ratchet could outscore Galaxy - that obviously isn't happening.


 This is nothing like EA.  EA doesn't change anything in their itterations except the player names.  The games have been the same for years.  However, R&C has added new weapons/weapon upgrade system, new characters, new worlds and improved engine.  Add on the new Sixaxis control events (Tornado gun, Drop navigation from the demo, etc.) and you have additonal content.

Think of it like this.  Super Mario Brothers vs Super Mario Brothers 2.  What did SMB2 add to the mix?  what about 3?  They took the same winning formula and enhanced it.  They didn't change much, (new characters, new worlds, new weapons... sound familiar?)

I'm not saying Insomniac is like EA. I just used them as the ultimate example of a publisher/developer that gets away with (poor) repetitive design.

And the Mario Bros. series has evolved much more rapidly than virtually any other platformer series. SMB2 (USA) used completely different gameplay mechanics than the original, and SMB3 introduced many new innovations, such as an overworld map, flying, interactive enemies, suits, auto-scrolling levels, etc. These were real parts of the game, not just minigames, and many were new not just to the Mario franchise, but gaming in general. Again, I’m not saying a simple, refining sequel like the Jap SMB2 (Lost Levels) can’t be great, but as Sqrl said, it doesn’t make top 10 either.