Honestly, I'm excited to try this out. It seems like something that will be fun to play with the family and non-hardcore gamers 
http://www.eurogamer.net/articles/blue-toad-murder-files-hands-on
What this means is around an hour of gameplay, starting off with a short cut-scene that manages to convey just the right amount of character in a few lines of funny dialogue and subtle facial animation. This is followed by an individual puzzle taken on by the player with the pad. Once solved, you pass the pad to the player next to you for another segment of storyline and the next puzzle. Once everyone's had a go, there's a short round of comprehension questions on the scenes and dialogue that just played out, which make sure you've been paying attention. Once all the puzzles are solved, by moving around the various village locations on the map, it's time to name the murderer.
The memory test mechanic means you should remain engaged with the story, rather than switching off, once the controller moves on to the next player. It's also suitably non-confrontational, with puzzles that encourage mild co-operation whenever someone gets stuck, or at least a little gentle ribbing. There's no sense of wanting to 'win', more an atmosphere of trying to be a useful part of a team. Design director Paul Woodbridge likens this to watching an episode of your favourite mystery drama with a friend or loved one, generally puzzling out whodunnit for the general good whilst chasing the quiet approbation which comes with getting there first.
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For its first self-published title, Relentless is aiming high. "The whole idea of the game is to be a replacement for TV," says Woodbridge, a clear shot at the Christmas living room crowd. What's more, the devs are positive that a game like this could never have been a success until recently; the mainstream acceptance of consoles and their presence in most houses means that new directions of development are opening up for studios who wish to explore them. Blue Toad might never become a blockbuster series, but Relentless could well be carving out a very British niche in a new, family-driven market.
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Again, I'm curious to play this. Hopefully it will be a good experience 













