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Forums - Nintendo - Ten simple rules to make a successful Wii game

This is about first thread you made that I can agree.



 

 

Take my love, take my land..

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Just do fun games.

As a DS owner, I made the horrible decision of listening to the gushing and hype and bought myself a PS3, thinking it would have a lot of value. I was a happy PS2 consumer one time after all.

Turns out it's a black brick, that runs movies which give me headaches and games that have horrible unaccessible controls. I want to get a Wii now, but this PS3 was already so damn expensive. Damn you internet.



Majin-Tenshinhan said:
Oh Rol. You always manage to put a smile on my face.

Why so Serious?



Nice. So for example. EA with DSE wisely made a cost effective game, made it a spin-off and were testing the waters. However these points were offset by their failure to recognise their target demographic and they didn't make the Necromorphs cute.

I'm sure we can use this formula to explain other Wii sucesses and failures.



*Takes plenty of notes*



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^ No one will care Rol.



This is exactly what EA has for their business strategy.



Well done Rol! what is sad is that I bet that for many 3d parties they would take these rules seriously and do what they keep doing it.

Pesonally, 2010 is the last year I'll give 3d parties more chances. I have a collection of 12 games 7 of them being 3d parties BUT if by 2010 they keep treating wii owners like retards giving us retarded spin offs and watered ports I'll stop buying new games from them relying only in cheap second hand copies...because if they treat us like 2d hand customers then they deserve to be treated like second hand companies.



you forgot that it has to have a red spine.



It seems like Rol's powers correspond directly with how the wii is selling in stores.