This has nothing to do with piracy, it's all about control and nickel and diming the customer. It works well on the consoles where people know no better, but it's anathema to PC gamers. A 6 hour single player campaign with no community or mods to lengthen the gameplay? Get fucked.
If IW lose the community- and they will, mp games without dedicated servers just wither and die, look at the new Op Flash for proof- it'll just go somewhere else to a set of devs that fulfils PC gamers' requirements. It's just sad that IW was basically made by the PC community and has pretty much lost it with one stupid, money-grubbing move.
I've been trying to determine if these are all listen servers run locally by one client or hosted on IW.Net. If the host drops, does the game end? Does IW.Net "test" the host to see if they have adequate system and/or bandwidth to handle the load? If peer-to-peer, is there some type of "load distribution" or is everything in the hands of the "host"? Thanks in advance if you can answer these questions.
Here was the response:
Locally hosted, chosen by IWNet based on a number of criteria (ping, bandwidth, CPU, etc...) The game includes host migration for cases when the host leaves.









