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Forums - Nintendo - Miyamoto: Wii Music Directors "shocked" by reactions

You make music with instruments, not with a game. If you are going to create music get a guitar, piano, or sing something, if you want to pretend to be a rocker and listen to your favorite songs get GH/RB.



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Wii want WII MUSIC 2!!!



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

mike_intellivision said:
Wii Music was fun if you wanted to create music.
Wii Music was not fun if you expected a Guitar Hero or Rock Band type of experience.

I knew what it was and had fun with it.

A lot of people though did not.

Basically, it was a highly successful niche game.

Mike from Morgantown

Yeah, I'd say that's an accurate summary. Though it also alienates some people who want more creative freedom than Wii Music is designed for.

Really hoping for a new Wii Music with more content and a DLC store.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Look at the new content you get in Wii Fit plus & tell me Wii Music didn't cost too much. If it had been $20 it would have sold twice as many copies at least, so Nintendo still would have gotten about as much money.

Nintendo made a stategic mistake this generation. They should have played hardball with the third parties while releasing a casual Wii-branded game (like Wii Music) every quarter at a low price point. Their low development didn't enourage creativity, it encouraged dumping. For every Boom Blox they're has been ten Lumberjack Games.



The game needed a composition section like Mario Paint's. If it had that in the game, more people would have taken it seriously. The game was also lacking the charm that Mario Paint had. The Mii's are nice but having an entire game devoted to them makes for a somewhat bland package.



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

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I still think Wii music is too hard for hardcore gamers. Casual gamers and (maybe) musicians could appreciate it and enjoy it easily




Put in score boards in the next installment and the "core" will be happy :) they need something that they can show people and boasting their ego at the same time,



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

WereKitten said:

@Khuutra
What directions are you thinking about, exactly? Because as you yourself remarked even WiiSports has the form of a game. An accessible one with a low entry barrier, but still a game.

WiiFit now is a different beast because the main appeal for customers doesn't seem to come from the experience vs goal focus shift, but from the fact that it is a friendly fitness experience.

Maybe that was what puzzled the designers about the public reception of WiiMusic: they could have misinterpreted the success of WiiFit, lending more importance to its form than its specifics.


Excuse me for indulging in this conversation, but what does Wii Fit's reception have to do with the fact that it is not an ostensibly goal oriented experience?



^

I wouldn't say that is true for WiiSports. It's a collection of competitive games with scores and players can lose or win. Even the training events are highly competitive. The fact that it's an easy game to get into for the whole family doesn't change its basic structure.

On the other hand WiiFit and -I understand, again i have no first hand experience- WiiMusic seem to focus around the activity per se, wrapping it in a friendly image but basically aiming at having you jog for 15 minutes, stretch in a number of ways or play a tune with other two or three people. They seem to be much more free-form and it's up to you deciding how to use them, what goals -if any- to set for yourself etc. That's why I went back to the old idea of toys vs games.

The issue at hand was that Khuutra suggested that WiiMusic is somewhat of an exemplary item for Nintendo's stance this generation, but I wouldn't say that, as the designers themselves don't seem to have understood too well what worked with WiiFit but didn't work with WiiMusic.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

I'm basically arguing that it's an active rejection of the goal-oriented perception of what games are supposed to be. I see it as an active rejection of the game/toy dichotomy - you still play games with toys, after all.