^
I wouldn't say that is true for WiiSports. It's a collection of competitive games with scores and players can lose or win. Even the training events are highly competitive. The fact that it's an easy game to get into for the whole family doesn't change its basic structure.
On the other hand WiiFit and -I understand, again i have no first hand experience- WiiMusic seem to focus around the activity per se, wrapping it in a friendly image but basically aiming at having you jog for 15 minutes, stretch in a number of ways or play a tune with other two or three people. They seem to be much more free-form and it's up to you deciding how to use them, what goals -if any- to set for yourself etc. That's why I went back to the old idea of toys vs games.
The issue at hand was that Khuutra suggested that WiiMusic is somewhat of an exemplary item for Nintendo's stance this generation, but I wouldn't say that, as the designers themselves don't seem to have understood too well what worked with WiiFit but didn't work with WiiMusic.







