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Forums - Sony Discussion - PS3 exclusives, best graphics on any console?

Badassbab said:
The_God_of_War said:
As of now Killzone 2 and Uncharted 2 look much better than any console game I've seen. MGS4 is around the level of RE5/Gears 2, I can't say it looks significantly better. Heavy Rain, GOW and GT could be countered by Halo: Reach, Alan Wake and Fable 3 as far as we know.

I'm getting a PS3 next month (for it's exclusives- 360 will still be my main console for multi plat and online.....though one never knows that might change) and personally I thought Batman, Resi 5, Gears, Assasins Creed....they look really good on the 360 (and I know for a fact they look better on 360 than the PS3 versions except of course Gears which is exclusive). So is Killzone 2 and Uncharted 2 that much better graphically than any of those games? You use 'much better'... is that what I should expect or is it down to personal artistic tastes?

Technically (i.e. not art style or anything subjective like that) the cream of the crop PS3 exclusives are graphically better than anything on 360.

However, we're not talking 'hugely' here but yes, noticeable if you're into that sort of thing.  I'm talking Uncharted 2 and Killzone 2 here, plus the original Uncharted.  Uncharted 2 for example pips Gears 2 in just about every way, frame rate, screen tear, motion blur, etc. but only slightly in each case.

As I said in my earlier posts, it should be borne in mind that these titles are built on custom, brand new engines developed on and for PS3 only. Gears 2, for example, is on an open middleware engine.  I think Forza 3 is the first 360 title on a custom engine that shines graphically, although it only just pips GT5:P and I think there remains a fair chance GT5 will outshine Forza 3 graphically (note, I'm not talking handling, damage, physics, etc. just pure visual fidelity).

On the other hand, you'll find most multi-plat titles look slighlty better on 360, particularly anything built on Unreal engine, which simply runs smoother natively on PC / 360 s PS3.  Some 3rd party titles look equal and a few slightly favour the PS3, however the majority favour the 360.  Again though, for the most part you're talking small differences apart from a few extreme cases, say Ghostbusters, where the developers clearly found coding, etc. on 360 much easier than PS3 and failed to produce equivilant results.

 

 



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I don't think Forza 3 is really amazing visually. I mean don't get me wrong it looks great and all and runs very smoothly but it was cleary rushed out for Xmas time (less than 2GB used on second disc) but luckily Turn 10 did the smart thing and concentrate on the gameplay side of things (expanded livery editor, online play, kept it at 360hz physics).

About screen tearing, I must go back and play Gears again as I didn't notice much but I've seen a few on the Uncharted 2 vids. I know the first Uncharted had a lot.



Badassbab said:
I don't think Forza 3 is really amazing visually. I mean don't get me wrong it looks great and all and runs very smoothly but it was cleary rushed out for Xmas time (less than 2GB used on second disc) but luckily Turn 10 did the smart thing and concentrate on the gameplay side of things (expanded livery editor, online play, kept it at 360hz physics).

About screen tearing, I must go back and play Gears again as I didn't notice much but I've seen a few on the Uncharted 2 vids. I know the first Uncharted had a lot.

Both Gears had some screen tearing and a lot of texture pop-in.  Uncharted has less pop-in but some as well as tearing (not much but it was there, around Gears levels I'd say but slightly more noticable due to the colour palette).  Uncharted 2 has no tearing I've seen but probably a little.  Digital Foundry has a very good analysis on Uncharted 2 tech explaining all the clever stuff ND did to prevent it.  Technically, and most true technical analysis I've seen have backed this, I'd say Uncharted at the time just piped Gears and now Uncharted 2 outperforms Gears 2 by a slightly higher margin.

Forza 3 isn't totally amazing visually I agree, I just mean it's a rare example of a truly custom engine and it can be seen that in principle it delivers strong visuals as a result .

What I find a lot of people miss is that while the console is important in terms of its basic specs, it's the game engine and coding that makes more of a difference, and the PS3 has simply had more custom engines vs 360 (so far as I'm aware).  The 360 though is easier to develop for, particularly for developers with PC background.

I remember on Uncharted there was an interesting 'making of' video where ND explained how many techniques they had to learn for PS3 vs PS2, many of which of course developers like Epic would already have been familiar with as they would have already been using them on PC.

So in some ways 360 has had a developer skillset advantage for graphically intense games, and a good SDK, while PS3 has had an advantage in terms of custom engines.

Both consoles, IMHO, have proven their worth graphically with many great titles.  Although of course, not as much as my PC has!



Try to be reasonable... its easier than you think...

Uncharted 2 >>>>>>>>> all 360 games

Ps3 have 4 graphic perfect titel....360 has 1



the best RPG's are coming 2013 !!!! oh my god, this is perfect for RPG-GAMER = ) Ni No Kuni - 25 january, Time and Eternity, tales of xillia (PS3) and the maybe best game ever: metal gear solid ground zero


PS3 Exclusives really do shine! http://www.vgchartz.com/forum/thread.php?id=86146



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Reasonable said:
Badassbab said:
I don't think Forza 3 is really amazing visually. I mean don't get me wrong it looks great and all and runs very smoothly but it was cleary rushed out for Xmas time (less than 2GB used on second disc) but luckily Turn 10 did the smart thing and concentrate on the gameplay side of things (expanded livery editor, online play, kept it at 360hz physics).

About screen tearing, I must go back and play Gears again as I didn't notice much but I've seen a few on the Uncharted 2 vids. I know the first Uncharted had a lot.

Both Gears had some screen tearing and a lot of texture pop-in.  Uncharted has less pop-in but some as well as tearing (not much but it was there, around Gears levels I'd say but slightly more noticable due to the colour palette).  Uncharted 2 has no tearing I've seen but probably a little.  Digital Foundry has a very good analysis on Uncharted 2 tech explaining all the clever stuff ND did to prevent it.  Technically, and most true technical analysis I've seen have backed this, I'd say Uncharted at the time just piped Gears and now Uncharted 2 outperforms Gears 2 by a slightly higher margin.

Forza 3 isn't totally amazing visually I agree, I just mean it's a rare example of a truly custom engine and it can be seen that in principle it delivers strong visuals as a result .

What I find a lot of people miss is that while the console is important in terms of its basic specs, it's the game engine and coding that makes more of a difference, and the PS3 has simply had more custom engines vs 360 (so far as I'm aware).  The 360 though is easier to develop for, particularly for developers with PC background.

I remember on Uncharted there was an interesting 'making of' video where ND explained how many techniques they had to learn for PS3 vs PS2, many of which of course developers like Epic would already have been familiar with as they would have already been using them on PC.

So in some ways 360 has had a developer skillset advantage for graphically intense games, and a good SDK, while PS3 has had an advantage in terms of custom engines.

Both consoles, IMHO, have proven their worth graphically with many great titles.  Although of course, not as much as my PC has!

your posts are insane man, you have my respect !



Time to Work !

libellule said:
Reasonable said:
Badassbab said:
I don't think Forza 3 is really amazing visually. I mean don't get me wrong it looks great and all and runs very smoothly but it was cleary rushed out for Xmas time (less than 2GB used on second disc) but luckily Turn 10 did the smart thing and concentrate on the gameplay side of things (expanded livery editor, online play, kept it at 360hz physics).

About screen tearing, I must go back and play Gears again as I didn't notice much but I've seen a few on the Uncharted 2 vids. I know the first Uncharted had a lot.

Both Gears had some screen tearing and a lot of texture pop-in.  Uncharted has less pop-in but some as well as tearing (not much but it was there, around Gears levels I'd say but slightly more noticable due to the colour palette).  Uncharted 2 has no tearing I've seen but probably a little.  Digital Foundry has a very good analysis on Uncharted 2 tech explaining all the clever stuff ND did to prevent it.  Technically, and most true technical analysis I've seen have backed this, I'd say Uncharted at the time just piped Gears and now Uncharted 2 outperforms Gears 2 by a slightly higher margin.

Forza 3 isn't totally amazing visually I agree, I just mean it's a rare example of a truly custom engine and it can be seen that in principle it delivers strong visuals as a result .

What I find a lot of people miss is that while the console is important in terms of its basic specs, it's the game engine and coding that makes more of a difference, and the PS3 has simply had more custom engines vs 360 (so far as I'm aware).  The 360 though is easier to develop for, particularly for developers with PC background.

I remember on Uncharted there was an interesting 'making of' video where ND explained how many techniques they had to learn for PS3 vs PS2, many of which of course developers like Epic would already have been familiar with as they would have already been using them on PC.

So in some ways 360 has had a developer skillset advantage for graphically intense games, and a good SDK, while PS3 has had an advantage in terms of custom engines.

Both consoles, IMHO, have proven their worth graphically with many great titles.  Although of course, not as much as my PC has!

your posts are insane man, you have my respect !

Thanks.  I've always thought my posts were a little 'dry' so I'll happily accept 'insane' as a complement!



Try to be reasonable... its easier than you think...

It's quite obvious, denial awaits.



i hate to admit it but for now the ps3 has better graphics than 360 but all this may change with halo reach.



 

 

elticker said:

i hate to admit it but for now the ps3 has better graphics than 360 but all this may change with halo reach.

That's pretty unlikely IMHO.  I think Reach will be great, but Bungie just don't seem to focus on graphics to that extent.  No Halo game has ever been an envelope pusher graphically.  Bungie have always balanced making the game look nice with gameplay, coop, etc. - to great effect.  Unless Reach marks a sea change it will likely not even compete graphically with titles already out, like Killzone 2.

Just my view based on previous Halo games.  I think ODST shows they have improved the engine, but I don't see a huge leap coming between ODST and Reach.



Try to be reasonable... its easier than you think...