Reasonable said:
Both Gears had some screen tearing and a lot of texture pop-in. Uncharted has less pop-in but some as well as tearing (not much but it was there, around Gears levels I'd say but slightly more noticable due to the colour palette). Uncharted 2 has no tearing I've seen but probably a little. Digital Foundry has a very good analysis on Uncharted 2 tech explaining all the clever stuff ND did to prevent it. Technically, and most true technical analysis I've seen have backed this, I'd say Uncharted at the time just piped Gears and now Uncharted 2 outperforms Gears 2 by a slightly higher margin. Forza 3 isn't totally amazing visually I agree, I just mean it's a rare example of a truly custom engine and it can be seen that in principle it delivers strong visuals as a result . What I find a lot of people miss is that while the console is important in terms of its basic specs, it's the game engine and coding that makes more of a difference, and the PS3 has simply had more custom engines vs 360 (so far as I'm aware). The 360 though is easier to develop for, particularly for developers with PC background. I remember on Uncharted there was an interesting 'making of' video where ND explained how many techniques they had to learn for PS3 vs PS2, many of which of course developers like Epic would already have been familiar with as they would have already been using them on PC. So in some ways 360 has had a developer skillset advantage for graphically intense games, and a good SDK, while PS3 has had an advantage in terms of custom engines. Both consoles, IMHO, have proven their worth graphically with many great titles. Although of course, not as much as my PC has! |
your posts are insane man, you have my respect !
Time to Work !