This is the other major flaw in the EyePet design. There's not really anything at stake, and your pet doesn't show any signs of evolution or growth. There are 15 "days" adding up to 60 challenges, but it doesn't take long for them to feel a little samey. Apart from songs, there aren't many persistent skills or tricks your EyePet can be taught, so you're mostly doing stuff for the sake of doing stuff. This is fine in those early days of "Aaah!" and "Oooh!" but it doesn't say much for the long-term prospects of EyePet ownership...
Of course, a game about a big-eared monkey thing was never going to be all about technical aspirations. That's not how it's supposed to be played - or, more accurately, played with. It's as much a toy as a game and for all the wobbles in the interface and some illogical structural quirks, it's all but impossible to dislike. If you find the concept attractive then there's certainly enough here to warrant further investigation and, when everything clicks, it's as charming an experience as you'll find on the big-boy consoles.
It's just a shame that while EyePet has clearly been designed to stretch the PlayStation Eye hardware, it never tests the boundaries of the virtual life genre with the same vigour.
6/10
http://www.eurogamer.net/articles/eyepet-review
















