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Forums - Gaming Discussion - Turn 10: "Difficult" to replicate Forza 3

why replicate when GT can make a better game...



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patapon said:
Yo GT5, I'm really happy for you and imma let you finish being developed, BUT FORZA 3 IS THE BEST GAME OF ALL TIME!!!


LOL! Classic!



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I didn't read the article yet, but the quote appears to only talk about visual damage. I hope they dig deeper than that. The InsideSim guys loved the clutch damage and internal damage that Forza 3 offers.

EDIT: They did not.  Nice article though about the other graphical aspects of the game.



Reasonable said:
JaggedSac said:
Reasonable said:
Oh dear, they do seem determined to say just the wrong thing.

A game is code, it can be replicated so long as you understand the principle you're wanting to replicate - i.e. while I think Turn 10 have done some decent stuff with physics (although like the Digital Foundry analysis I don't think it's quite as amazing as they make out) it can clearly be replicated by any suitably experienced coder aiming for the same results.

Sure, your average guys aren't going to match it easily, but a good developer? Of course they could.

Can you link to the DF article.  I love those guys.

I see davygee's already helped you out with that.  It's a good read.  Forza 3 looks and plays good, but I like the way they pick stuff apart.  I'd note the overall article is mainly praise, but they do point out some interesting elements vs. Burnout Paradise, which, despite being an arcade racer, 'feels' the most like a real, dynamic crash.

They've also put up a to be expected rip apart of the Bayonneta demo (poor PS3 port confirmed by the looks of it) and a nice analysis of Uncharted 2 - which is basically full of deep love as they seemed to find little to fault in the title (based on the demo).

 

Only reason the Burnout series feels "the most like a real, dynamic crash" is because as they stated:

"It wouldn't surprise us at all if the damage is indeed pre-determined on both games. The Burnout titles have the luxury of using non-licensed cars; Criterion are the lords and masters of their creations and can do with them whatever they see fit. Both Forza and GT5 don't have that luxury, and it may well be the case that the developers need to get manufacturer sign-off on all the in-game representations of their vehicles. Detachable parts and pre-determined damage would be a convenient solution."



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AlkamistStar said:
Reasonable said:
JaggedSac said:
Reasonable said:
Oh dear, they do seem determined to say just the wrong thing.

A game is code, it can be replicated so long as you understand the principle you're wanting to replicate - i.e. while I think Turn 10 have done some decent stuff with physics (although like the Digital Foundry analysis I don't think it's quite as amazing as they make out) it can clearly be replicated by any suitably experienced coder aiming for the same results.

Sure, your average guys aren't going to match it easily, but a good developer? Of course they could.

Can you link to the DF article.  I love those guys.

I see davygee's already helped you out with that.  It's a good read.  Forza 3 looks and plays good, but I like the way they pick stuff apart.  I'd note the overall article is mainly praise, but they do point out some interesting elements vs. Burnout Paradise, which, despite being an arcade racer, 'feels' the most like a real, dynamic crash.

They've also put up a to be expected rip apart of the Bayonneta demo (poor PS3 port confirmed by the looks of it) and a nice analysis of Uncharted 2 - which is basically full of deep love as they seemed to find little to fault in the title (based on the demo).

 

Only reason the Burnout series feels "the most like a real, dynamic crash" is because as they stated:

"It wouldn't surprise us at all if the damage is indeed pre-determined on both games. The Burnout titles have the luxury of using non-licensed cars; Criterion are the lords and masters of their creations and can do with them whatever they see fit. Both Forza and GT5 don't have that luxury, and it may well be the case that the developers need to get manufacturer sign-off on all the in-game representations of their vehicles. Detachable parts and pre-determined damage would be a convenient solution."

Whatever the reason, clipping a wall at high speed in Burnout feels and looks like clipping a wall at high vs a good approximation of clipping a wall at high speed.

 



Try to be reasonable... its easier than you think...

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JaggedSac said:

I didn't read the article yet, but the quote appears to only talk about visual damage. I hope they dig deeper than that. The InsideSim guys loved the clutch damage and internal damage that Forza 3 offers.

EDIT: They did not.  Nice article though about the other graphical aspects of the game.

Well, DF are focused on visual presentation and performance.  They dug into the physics, etc a little but they were unlikely to look at it at the level of someone evaluating the sim aspects of the game.



Try to be reasonable... its easier than you think...

davygee said:
Badassbab said:

FM3 only a wee bit better than FM2?

GT5P better looking?

Can't get the links to work, but have a look at this?

Comparing Forza 2 to Forza 3

I can't get your's to work either- is it on the Gameswire as they have the same comparison.

 

http://www.gameswire.net/screenshots/forza-motorsport-3-better-than-gt5p-after-all_179.html

http://www.gameswire.net/comparisons/forza-motorsport-3-vs-forza-motorsport-2-comparison_36.html



Badassbab said:
davygee said:
Badassbab said:

FM3 only a wee bit better than FM2?

GT5P better looking?

Can't get the links to work, but have a look at this?

Comparing Forza 2 to Forza 3

I can't get your's to work either- is it on the Gameswire as they have the same comparison.

 

http://www.gameswire.net/screenshots/forza-motorsport-3-better-than-gt5p-after-all_179.html

http://www.gameswire.net/comparisons/forza-motorsport-3-vs-forza-motorsport-2-comparison_36.html

That's a GTHD screenshot by the way. Forza still looks better IMO but not as good as that picture makes it out to be.

I also don't know why people complained so much about F2 since I got it mixed with with F3 in your second link.



JerCotter7 said:
Badassbab said:
davygee said:
Badassbab said:

FM3 only a wee bit better than FM2?

GT5P better looking?

Can't get the links to work, but have a look at this?

Comparing Forza 2 to Forza 3

I can't get your's to work either- is it on the Gameswire as they have the same comparison.

 

http://www.gameswire.net/screenshots/forza-motorsport-3-better-than-gt5p-after-all_179.html

http://www.gameswire.net/comparisons/forza-motorsport-3-vs-forza-motorsport-2-comparison_36.html

That's a GTHD screenshot by the way. Forza still looks better IMO but not as good as that picture makes it out to be.

I also don't know why people complained so much about F2 since I got it mixed with with F3 in your second link.

Your telling me Gameswire captured a GTHD shot and misleading us by claiming it's GT5P? I doubt it.

http://www.gameswire.net/comparisons/comparison_172-0006-20692443_forza-motorsport-3_168-0037-43914794_gran-turismo-5-prologue_stack.html



Badassbab said:
JerCotter7 said:
Badassbab said:
davygee said:
Badassbab said:

FM3 only a wee bit better than FM2?

GT5P better looking?

Can't get the links to work, but have a look at this?

Comparing Forza 2 to Forza 3

I can't get your's to work either- is it on the Gameswire as they have the same comparison.

 

http://www.gameswire.net/screenshots/forza-motorsport-3-better-than-gt5p-after-all_179.html

http://www.gameswire.net/comparisons/forza-motorsport-3-vs-forza-motorsport-2-comparison_36.html

That's a GTHD screenshot by the way. Forza still looks better IMO but not as good as that picture makes it out to be.

I also don't know why people complained so much about F2 since I got it mixed with with F3 in your second link.

Your telling me Gameswire captured a GTHD shot and misleading us by claiming it's GT5P? I doubt it.

http://www.gameswire.net/comparisons/comparison_172-0006-20692443_forza-motorsport-3_168-0037-43914794_gran-turismo-5-prologue_stack.html

Why is it always that track? Why is there never another 15 cars on the track? Doesn't seem like GT5P to me.

EDIT: Found 1 screen shot with another yellow lancer in it. But the GT screenshot is really low resolution.