Reasonable said:
I see davygee's already helped you out with that. It's a good read. Forza 3 looks and plays good, but I like the way they pick stuff apart. I'd note the overall article is mainly praise, but they do point out some interesting elements vs. Burnout Paradise, which, despite being an arcade racer, 'feels' the most like a real, dynamic crash. They've also put up a to be expected rip apart of the Bayonneta demo (poor PS3 port confirmed by the looks of it) and a nice analysis of Uncharted 2 - which is basically full of deep love as they seemed to find little to fault in the title (based on the demo).
|
Only reason the Burnout series feels "the most like a real, dynamic crash" is because as they stated:
"It wouldn't surprise us at all if the damage is indeed pre-determined on both games. The Burnout titles have the luxury of using non-licensed cars; Criterion are the lords and masters of their creations and can do with them whatever they see fit. Both Forza and GT5 don't have that luxury, and it may well be the case that the developers need to get manufacturer sign-off on all the in-game representations of their vehicles. Detachable parts and pre-determined damage would be a convenient solution."
Follow Me: twitter.com/alkamiststar
Watch Me: youtube.com/alkamiststar
Play Along: XBL & SEN : AlkamistStar