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Forums - Gaming - So I go back and play HALF LIFE 2

ssj12 said:
Mazty said:
...Anyone here played Crysis of STALKER: Clear Sky....
No matter what modding is done, an issue with the graphics for HL2 is the low poly count, something that DX11 will really show up (Tessellation looks ammaaaaazzing)

the purpose of the source engine isnt poly count. Its the scalability of the engine.

 

....Which is pretty wank by todays standards. I'm referring to the OP praising HL2s graphics saying it looks great nowadays, and while it does look fine, it's nothing on modern games e.g. STALKER, FEAR, Crysis.

For scale, Operation FLashpoint 2 has a draw distance of 30km, and a better poly count. All I'm trying to say is that the OP's original comment just isn't true when you look at the graphical quality of modern games.



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Mazty said:
ssj12 said:
Mazty said:
...Anyone here played Crysis of STALKER: Clear Sky....
No matter what modding is done, an issue with the graphics for HL2 is the low poly count, something that DX11 will really show up (Tessellation looks ammaaaaazzing)

the purpose of the source engine isnt poly count. Its the scalability of the engine.

 

....Which is pretty wank by todays standards. I'm referring to the OP praising HL2s graphics saying it looks great nowadays, and while it does look fine, it's nothing on modern games e.g. STALKER, FEAR, Crysis.

For scale, Operation FLashpoint 2 has a draw distance of 30km, and a better poly count. All I'm trying to say is that the OP's original comment just isn't true when you look at the graphical quality of modern games.

Well HL2 looks much better than bioshock, cod4, and r2 in my opinion



 

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Dallinor said:

Killzone 2 has moments where you fully lose control of your character (being pulled up a wall) or your point of view is moved away (to look at a passing tank.) Half Life 2 never does this. Much like real life, if you're not looking in a certain direction, you can miss something amazing happening for a split second. While trapped in the teleportation device near the start of the game for example, you can simply stare at the floor if you want and miss the entire spectacle.

The same 'up to the player' game design exists when the player encounters puzzles. Unlike other FPS games where a particular weapon is presented to the player to achieve a specific task and the NPC's continue to shout and rant until you do, HL2 offers very little in the way of obvious clues or suggestions from NPC's how to pass by the next puzzle/barrier. This forces the player to carefully study his surroundings and apply logic to the situation, further engrossing him in the scene.

HL2 is also played, for the most part, at the speed at which you decide to progress. There's no on-the-rails moments or grenade spamming if you decide to hang back and not push forward. While it might not offer full freedom to the player, it's less restricting then most FPS in this regard. Especially taking into consideration the large sections of exploration and lulls in the fighting.

As for making a connection with the character, if he's mute it's hard to either hate or love him. You simply accept that he exists and that because he doesn't speak, he must be judged, therefore, by his actions alone. Which are yours to control.

The scripted reactions to your behaviour like "come along gordon" if you're lagging behind or "gordon stop that!" if you break something or hit them, further lend credit to the overall idea that your personality is shining through Gordon. You are Gordon.

So let me get this right:

The reason why HL2 is seen as the best FPS ever is because you don't have cutscenes whether pre-rendered or in game? The fact that this mixed with a mute protaginist prevents all character development for the protaginist doesn't matter? Or that it's cleary a thin-veil as you can't actually by yourself in the game, hence the invincible characters etc?

It just seems a waste of time. You may shoot for gordon, look around and walk for him, but ultimatly he makes the big decisions, not you, as you have a completely linear path to go down. Just creates for me a very annoying gaming experience as the game tries as hard to pretend you are in control, when you are anything but in control.



Mazty said:
ssj12 said:
Mazty said:
...Anyone here played Crysis of STALKER: Clear Sky....
No matter what modding is done, an issue with the graphics for HL2 is the low poly count, something that DX11 will really show up (Tessellation looks ammaaaaazzing)

the purpose of the source engine isnt poly count. Its the scalability of the engine.

 

....Which is pretty wank by todays standards. I'm referring to the OP praising HL2s graphics saying it looks great nowadays, and while it does look fine, it's nothing on modern games e.g. STALKER, FEAR, Crysis.

For scale, Operation FLashpoint 2 has a draw distance of 30km, and a better poly count. All I'm trying to say is that the OP's original comment just isn't true when you look at the graphical quality of modern games.


While you are right in saying Source engine is not really the best looking engine around...name another engine form 2004 that is still being used in games today and looking good? Yes, Wolfenstien used IDtech4 engine that was used for Doom 3 but it looked like ass... (good game though)

I also think that the source engine portrays realism far better than lets say...unreal 3. I mean, I like to kick around shiny plastic enemies but not really realistic if you ask me.

 



Reasonable said:
Reasonable said:
Half Life 2 is the king of SP FPS IMHO. The champ, the one to beat. And with so many FPS focusing on MP over SP these days, I don't expect it's campaign to be topped anytime soon.

CoD4, as Zen points out, does have some great moments, but it's short and unfocused next to HL2, it's also has far less variety and shows that while IW are masters of combat set pieces, they aren't master of narrative flow over an extended time with proper moments of ebb and flow.

But to be fair, given that Half Life 2 is all about SP, with the MP left to other titles, it does have a perhaps unfair advantage over most other titles.

Why does every post I make end up the last on a page!  I think pretty much every post I've made last 8 or 9 days has ended up lost at the bottom of the page... it's a cons[iracy, and I'm going to break it by quoting my own post!

 

It depends on how many posts per page you have it set at. Im at 25 and your posts came in at the middle.

Btw: Your humble opinions are unreasonable.



Tease.

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I think it's not really just the source engine that deserves praise (or not- who else has used it apart from Valve of late) but rather it's the artistry.



leo-j said:
Mazty said:
ssj12 said:
Mazty said:
...Anyone here played Crysis of STALKER: Clear Sky....
No matter what modding is done, an issue with the graphics for HL2 is the low poly count, something that DX11 will really show up (Tessellation looks ammaaaaazzing)

the purpose of the source engine isnt poly count. Its the scalability of the engine.

 

....Which is pretty wank by todays standards. I'm referring to the OP praising HL2s graphics saying it looks great nowadays, and while it does look fine, it's nothing on modern games e.g. STALKER, FEAR, Crysis.

For scale, Operation FLashpoint 2 has a draw distance of 30km, and a better poly count. All I'm trying to say is that the OP's original comment just isn't true when you look at the graphical quality of modern games.

Well HL2 looks much better than bioshock, cod4, and r2 in my opinion

....It's not really a case of opinion. If you look at comparitive screen shots, HL2 has very flat surfaces, if not utterly flat for a lot of objects, and a very basic (by todays standards) lighting engine.

Yes it's subjective if you prefer one style over another, but HL2 is very, very flat, which is unavoidable and just makes it look "meh" at best.



Mazty said:

So let me get this right:

The reason why HL2 is seen as the best FPS ever is because you don't have cutscenes whether pre-rendered or in game? The fact that this mixed with a mute protaginist prevents all character development for the protaginist doesn't matter? Or that it's cleary a thin-veil as you can't actually by yourself in the game, hence the invincible characters etc?

It just seems a waste of time. You may shoot for gordon, look around and walk for him, but ultimatly he makes the big decisions, not you, as you have a completely linear path to go down. Just creates for me a very annoying gaming experience as the game tries as hard to pretend you are in control, when you are anything but in control.

The mute protagonist and seeing things through his eyes are not for the purpose of character development, they're for the purpose of letting Gordon represent you.  When you see yourself or hear yourself from a 3rd person perspective, it takes you out of the experience.

You want to know another mute protagonist?  How about Link? 

There's a reason (good) developers do this...



leo-j said:
Mazty said:
ssj12 said:
Mazty said:
...Anyone here played Crysis of STALKER: Clear Sky....
No matter what modding is done, an issue with the graphics for HL2 is the low poly count, something that DX11 will really show up (Tessellation looks ammaaaaazzing)

the purpose of the source engine isnt poly count. Its the scalability of the engine.

 

....Which is pretty wank by todays standards. I'm referring to the OP praising HL2s graphics saying it looks great nowadays, and while it does look fine, it's nothing on modern games e.g. STALKER, FEAR, Crysis.

For scale, Operation FLashpoint 2 has a draw distance of 30km, and a better poly count. All I'm trying to say is that the OP's original comment just isn't true when you look at the graphical quality of modern games.

Well HL2 looks much better than bioshock, cod4, and r2 in my opinion

I would understand it if you throw in Episode 1 or Episode 2, but the original HL2 really doesn't come close to Bioshock, CoD4 or R2



libellule said:
Even if I m going to play Half life 2 (just get the game), I have always been doubtfull about all the praizing around Half life and Valve. I completely fail to see where is innovation in charatcer developpement or story telling.

and the big question is : will half life 2 make me change my point of view ...

Absolutely. Without a doubt.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.