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Mazty said:
ssj12 said:
Mazty said:
...Anyone here played Crysis of STALKER: Clear Sky....
No matter what modding is done, an issue with the graphics for HL2 is the low poly count, something that DX11 will really show up (Tessellation looks ammaaaaazzing)

the purpose of the source engine isnt poly count. Its the scalability of the engine.

 

....Which is pretty wank by todays standards. I'm referring to the OP praising HL2s graphics saying it looks great nowadays, and while it does look fine, it's nothing on modern games e.g. STALKER, FEAR, Crysis.

For scale, Operation FLashpoint 2 has a draw distance of 30km, and a better poly count. All I'm trying to say is that the OP's original comment just isn't true when you look at the graphical quality of modern games.


While you are right in saying Source engine is not really the best looking engine around...name another engine form 2004 that is still being used in games today and looking good? Yes, Wolfenstien used IDtech4 engine that was used for Doom 3 but it looked like ass... (good game though)

I also think that the source engine portrays realism far better than lets say...unreal 3. I mean, I like to kick around shiny plastic enemies but not really realistic if you ask me.