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leo-j said:
Mazty said:
ssj12 said:
Mazty said:
...Anyone here played Crysis of STALKER: Clear Sky....
No matter what modding is done, an issue with the graphics for HL2 is the low poly count, something that DX11 will really show up (Tessellation looks ammaaaaazzing)

the purpose of the source engine isnt poly count. Its the scalability of the engine.

 

....Which is pretty wank by todays standards. I'm referring to the OP praising HL2s graphics saying it looks great nowadays, and while it does look fine, it's nothing on modern games e.g. STALKER, FEAR, Crysis.

For scale, Operation FLashpoint 2 has a draw distance of 30km, and a better poly count. All I'm trying to say is that the OP's original comment just isn't true when you look at the graphical quality of modern games.

Well HL2 looks much better than bioshock, cod4, and r2 in my opinion

....It's not really a case of opinion. If you look at comparitive screen shots, HL2 has very flat surfaces, if not utterly flat for a lot of objects, and a very basic (by todays standards) lighting engine.

Yes it's subjective if you prefer one style over another, but HL2 is very, very flat, which is unavoidable and just makes it look "meh" at best.