I don't like the fact that you have to die several times in order to activate this feature. Yes, I know the designers want to discourage people from abusing it, but I still imagine it will become a great inconvenience for many ailing players who simply want to get on with the game.
I'm guessing the Super Guide box will spawn at the last checkpoint location the player has passed (like the item boxes in NSMB DS) and so, at least, redundancies pertaining to its execution will be minimized.
And yes, this feature only serves to highlight the redundant nature of the "game over" concept. Really, by today's standards the only thing it does is send the player back to the beginning of the level - and isn't that kind of inhibitive design the very thing this new feature is meant to ameliorate?










