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Forums - Microsoft - Bungie is going to do stuff no one has done before.

http://www.gameguru.in/first-person-shooters/2009/29/bungies-doing-things-that-they-or-no-one-has-done-before/

 

Bungie’s quest for global domination has always been well documented and the company has been quite vocal about it. Their latest offering which forms a solid beginning in the Halo series is the biggest game Bungie would have worked upon.

Their Senior Talent Scout, Teresa Duke, claims to be looking out for Senior Software Animation Engineers because “we (Bungie) are going to do things we have not done before nor has anyone else.”


Their Web site also holds a few curious positions. One of them is that of a “Player Investment Design Lead,” whose description is as follows:“The Player Investment Design Lead directs a group of designers responsible for founding a robust and rewarding investment path, supported by consistent, rich and secure incentives that drives player behavior toward having fun and investing in their characters, and then validates those systems through intense simulation, testing and iteration.

Responsibilities:

Designing the mechanics which drive in-game player reward and incentives.
So players feel invested in the world and their character.
So players have long-term goals.
So players can’t grief or exploit them.
Running simulations of these mechanics based on expected player behavior.
Testing these simulated results against actual player behavior and tuning the live system.
Create content that are rewards in-and-of-themselves.
Organize the Reward Content Designers, who create the reward content for those systems.”
This points towards a system of rewards that has been recently seen in most shooters with the advent of Modern Warfare, building and maintaining a player with boosts and perks to keep the vicious cycle of multiplayer mayhem alive and running years, like they have done with pervious games. But we assume with Halo: Reach, this level of multiplayer addiction will “reach” its pinnacle in 2010.

 

Looks like they are adding a CoD like perk system or something.  Wonder what they are talking about for the animation stuff that they have never done before.



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Video game developers are taking over the world?



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

JaggedSac said:

http://www.gameguru.in/first-person-shooters/2009/29/bungies-doing-things-that-they-or-no-one-has-done-before/

 

Bungie’s quest for global domination has always been well documented and the company has been quite vocal about it. Their latest offering which forms a solid beginning in the Halo series is the biggest game Bungie would have worked upon.

Their Senior Talent Scout, Teresa Duke, claims to be looking out for Senior Software Animation Engineers because “we (Bungie) are going to do things we have not done before nor has anyone else.”


Their Web site also holds a few curious positions. One of them is that of a “Player Investment Design Lead,” whose description is as follows:“The Player Investment Design Lead directs a group of designers responsible for founding a robust and rewarding investment path, supported by consistent, rich and secure incentives that drives player behavior toward having fun and investing in their characters, and then validates those systems through intense simulation, testing and iteration.

Responsibilities:

Designing the mechanics which drive in-game player reward and incentives.
So players feel invested in the world and their character.
So players have long-term goals.
So players can’t grief or exploit them.
Running simulations of these mechanics based on expected player behavior.
Testing these simulated results against actual player behavior and tuning the live system.
Create content that are rewards in-and-of-themselves.
Organize the Reward Content Designers, who create the reward content for those systems.”
This points towards a system of rewards that has been recently seen in most shooters with the advent of Modern Warfare, building and maintaining a player with boosts and perks to keep the vicious cycle of multiplayer mayhem alive and running years, like they have done with pervious games. But we assume with Halo: Reach, this level of multiplayer addiction will “reach” its pinnacle in 2010.

 

 

 

Looks like they are adding a CoD like perk system or something.  Wonder what they are talking about for the animation stuff that they have never done before.

The very idea of being CoD-like negates the possibility of it not having been done before.

 

Wonder what it could be.



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Interesting...

Is this for Reach, or the new game they are rumored to be making?



                            

thekitchensink said:

The very idea of being CoD-like negates the possibility of it not having been done before.

 

Wonder what it could be.

Well, they were speaking about the animators position for stuff never being done before.  The other was unrelated.



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Carl2291 said:
Interesting...

Is this for Reach, or the new game they are rumored to be making?

They definitely have something else in the works.  They said a while back in an update that there were three projects in the works, 1 close, one far, and 1 very far away.

 

As for what it could be, it could have something to do with Natal, as that would easily classify as something no one else has done.  Especially in regards to animation as Natal allows for 1:1 full body tracking.



That would be a huge change from everything they've done so far...



OMG 512 player multilplayer!



Halo turning into an strategy game!!!!!!!!!!!11




but in all seriousness i think Halo Reach + Natal



Bungie used to make games that weren't quite like anything else before they became Microsoft's pet FPS studio. I wonder if they'll be able to go back to their golden age of games like Myth and Oni. The latter had flaws, but I haven't played an action game before or since with such an effortless blend of shooting and hand-to-hand combat in 3D.



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