killeryoshis said:
Pikmin 3 will expand the RTS genre to consoles and sell 10 million and destroy the PC market of PC RTS |
Oh no you didn't >:O
I LOVE ICELAND!

killeryoshis said:
Pikmin 3 will expand the RTS genre to consoles and sell 10 million and destroy the PC market of PC RTS |
Oh no you didn't >:O
I LOVE ICELAND!

| Onyxmeth said: I don't mean to piss on your massive wall of text(which I did read by the way), but Nintendo has already covered the SHMUP genre with Sin and Punishment 2. By releasing Star Fox, that would be breaking the values you claim they have by releasing one franchise per genre. Sorry. |
Well, he said there has to be a saleswise successful game to fill the void and unless S&P2 sells millions there still is room for Starfox.

| Onyxmeth said: I don't mean to piss on your massive wall of text(which I did read by the way), but Nintendo has already covered the SHMUP genre with Sin and Punishment 2. By releasing Star Fox, that would be breaking the values you claim they have by releasing one franchise per genre. Sorry. |
Sin and Punishment isn't going to expand anything. Like I said, they can tackle the genre if there has been no big hit there. They can tackle racing with Mario Kart because Excite Trucks did not expand the system. Sin and Punishment is a niche title that will appeal to a set user base. Star Fox can appeal to much more then that if done right (and has some good multiplayer). Star Fox is the SHMUP answer, not Sin and Punishment.
@Killeryoshis:
Pikmin 3 will expand the RTS genre to consoles and sell 10 million and destroy the PC market of PC RTS
You and I both know that is not going to happen. Pikmin is very different from other RTSs so it's doubtful it will fill the RTS void. A true RTS on the Wii will, but not Pikmin. If done right, it could still break 10 million, but it's a stretch.
"It is Pilotwing. Pilotwing was a flying game. It's focus was on flying a plane around, much like Flight Simulator. "
Not really, at all


forest-spirit said:
Well, he said there has to be a saleswise successful game to fill the void and unless S&P2 sells millions there still is room for Starfox.
|
I think Star Fox's sales value is being a little oversetimated here. The original sold off being the first in a relatively shallow but new genre and having unheard of graphics at the time when trickery 3D games were the in thing. It sold 3 million. Star Fox 64 was bundled with the rumble pack. Nuff said. It sold 4 million. Star Fox Assault had no graphical or peripheral incentive and sold less than a million.
Frankly, with the right marketing and consideration for the expanded market, I don't see why Sin and Punishment 2 can't be for on-rail SHMUPs what the OP is suggesting. What does Star Fox have that S&P2 doesn't? A lineup of animals? Frankly I'd say both don't have nearly the pull a joint venture with Sega to bring Panzer Dragoon back would. Dragons are cool. Sega is cool. The series itself has more consistency in quality titles.
@Smashchu-This is my answer to your reply also.
| theprof00 said: "It is Pilotwing. Pilotwing was a flying game. It's focus was on flying a plane around, much like Flight Simulator. " Not really, at all |
From what I've seen, it's Airsports in Wii Sports Resort. Besides adding new way to fly, there isn't much they could do to expand the content to attract new buyers.
yes, it didn't just have plane flying, but skydiving, hang gliding, a rocket pack, and even shooting yourself out of a cannon (if i remember right form the n64 version).
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you can view a few screenshots from the game in my photo album here; http://www.vgchartz.com/photos/album.php?album=2312
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Onyxmeth said:
I think Star Fox's sales value is being a little oversetimated here. The original sold off being the first in a relatively shallow but new genre and having unheard of graphics at the time when trickery 3D games were the in thing. It sold 3 million. Star Fox 64 was bundled with the rumble pack. Nuff said. It sold 4 million. Star Fox Assault had no graphical or peripheral incentive and sold less than a million. Frankly, with the right marketing and consideration for the expanded market, I don't see why Sin and Punishment 2 can't be for on-rail SHMUPs what the OP is suggesting. What does Star Fox have that S&P2 doesn't? A lineup of animals? Frankly I'd say both don't have nearly the pull a joint venture with Sega to bring Panzer Dragoon back would. Dragons are cool. Sega is cool. The series itself has more consistency in quality titles. @Smashchu-This is my answer to your reply also.
|
I would disagree on why it sold. It sold becuase it was a 3D SHMUP, and a good one at that. You claim that it was "shallow" is a value judgement. Many fans of the game would argue you about that. You also wrong in how Star Fox Assult did not sell. It didn't sell because the focus was removed from flying. Any fan of the series can tell you that.
Also, go look at Animal Crossing. The first one only sold 3million. Yet, with Wild World, the game jumped to 11million. There is no reason Star Fox could not due the same. Your arguement of sales has no real value, seeing as Nintendo has expanded sales for a lot of their games.
The problem with your claim that S&P will fill the SHMUP void is that it is removed from New Generation values. First and foremost, it is very Japanese-y. 10million plus games are suppose to be universial. S&P is not. The game also seems to hold very much to core values such as being cinamatic. If it's like the first one, it will have a few. Also, it wouldn't use the sale range of motion that Star Fox could use. Star Fox allows you to manuver the ship with the remote, eliminating the need for a Nunchuk. S&P only uses the pointing. It will only do as well as other rail shooters on the system, as it does nothing amazingly different, beside being made by Treasure and Nintendo. Plus, no multiplayer. Star Fox fits more of the SHMUP element then S&P. Players will go around in a space ship shooting bad guys much like other classic SHMUPs have done. Sure, your an animal, but this didn't stop people from playing Mario Kart.
All the potential is there. My post really delt on it's success if done right. Star Fox has a good mold, so if it is utilized, it could be a 10million+ game.
| Smashchu2 said: I would disagree on why it sold. It sold becuase it was a 3D SHMUP, and a good one at that. You claim that it was "shallow" is a value judgement. Many fans of the game would argue you about that. You also wrong in how Star Fox Assult did not sell. It didn't sell because the focus was removed from flying. Any fan of the series can tell you that. Also, go look at Animal Crossing. The first one only sold 3million. Yet, with Wild World, the game jumped to 11million. There is no reason Star Fox could not due the same. Your arguement of sales has no real value, seeing as Nintendo has expanded sales for a lot of their games. The problem with your claim that S&P will fill the SHMUP void is that it is removed from New Generation values. First and foremost, it is very Japanese-y. 10million plus games are suppose to be universial. S&P is not. The game also seems to hold very much to core values such as being cinamatic. If it's like the first one, it will have a few. Also, it wouldn't use the sale range of motion that Star Fox could use. Star Fox allows you to manuver the ship with the remote, eliminating the need for a Nunchuk. S&P only uses the pointing. It will only do as well as other rail shooters on the system, as it does nothing amazingly different, beside being made by Treasure and Nintendo. Plus, no multiplayer. Star Fox fits more of the SHMUP element then S&P. Players will go around in a space ship shooting bad guys much like other classic SHMUPs have done. Sure, your an animal, but this didn't stop people from playing Mario Kart. All the potential is there. My post really delt on it's success if done right. Star Fox has a good mold, so if it is utilized, it could be a 10million+ game. |
It's an on-rails shooter, making it inherently in the same category Nintendo already placed Link's Crossbow Training in. Maybe that's the expansive title you're speaking of.
I also never called Star Fox shallow. I called the genre it's in shallow at the time of it's inception, because there weren't many games in it at the time, making Star Fox the first well marketed on-rails shooter since Sega's Space Harrier. Ooo...that's another one that could be redone.
I've already mentioned that S&P2 could only be what you claim by abiding by these New Generation values. If Nintendo doesn't see the game this way, then obviously it won't be this game for them, but that doesn't mean it couldn't have been or can't be with a change of direction. Remeber it was Miyamoto himself that steered Star Fox off the beaten path and turned it into an adventure series with Star Fox Adventures and I'm fairly sure if he did that, he probably had a hand in turning Star Fox Assault into a hot mess of it's former self also.
What Nintendo needs to have a truly expansive game is probably to not involve any of these former series and aim towards a more sterile game involving Miis, some very intuitive and easy to learn game mechanics involving seperate modes for many of the peripherals offered(Wiimote/Nunchuck/Classic Controller/Balance Board/Zapper), and slapping the word "Wii" in the front. Didn't they have a name trademarked called DS Air? Maybe that accompanied by a game called Wii Air would be the best course of action. Look, I love Star Fox as much as the next guy, but I don't think it's ever been remarkably popular enough to outsell the Legend of Zelda and stand on the cusp of Super Mario sales.
| Onyxmeth said: I don't mean to piss on your massive wall of text(which I did read by the way), but Nintendo has already covered the SHMUP genre with Sin and Punishment 2. By releasing Star Fox, that would be breaking the values you claim they have by releasing one franchise per genre. Sorry. |
call of duty is out on other systems, it also sold better on other systems, I guess a better option would be Metroid
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