Onyxmeth said:
I think Star Fox's sales value is being a little oversetimated here. The original sold off being the first in a relatively shallow but new genre and having unheard of graphics at the time when trickery 3D games were the in thing. It sold 3 million. Star Fox 64 was bundled with the rumble pack. Nuff said. It sold 4 million. Star Fox Assault had no graphical or peripheral incentive and sold less than a million. Frankly, with the right marketing and consideration for the expanded market, I don't see why Sin and Punishment 2 can't be for on-rail SHMUPs what the OP is suggesting. What does Star Fox have that S&P2 doesn't? A lineup of animals? Frankly I'd say both don't have nearly the pull a joint venture with Sega to bring Panzer Dragoon back would. Dragons are cool. Sega is cool. The series itself has more consistency in quality titles. @Smashchu-This is my answer to your reply also.
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I would disagree on why it sold. It sold becuase it was a 3D SHMUP, and a good one at that. You claim that it was "shallow" is a value judgement. Many fans of the game would argue you about that. You also wrong in how Star Fox Assult did not sell. It didn't sell because the focus was removed from flying. Any fan of the series can tell you that.
Also, go look at Animal Crossing. The first one only sold 3million. Yet, with Wild World, the game jumped to 11million. There is no reason Star Fox could not due the same. Your arguement of sales has no real value, seeing as Nintendo has expanded sales for a lot of their games.
The problem with your claim that S&P will fill the SHMUP void is that it is removed from New Generation values. First and foremost, it is very Japanese-y. 10million plus games are suppose to be universial. S&P is not. The game also seems to hold very much to core values such as being cinamatic. If it's like the first one, it will have a few. Also, it wouldn't use the sale range of motion that Star Fox could use. Star Fox allows you to manuver the ship with the remote, eliminating the need for a Nunchuk. S&P only uses the pointing. It will only do as well as other rail shooters on the system, as it does nothing amazingly different, beside being made by Treasure and Nintendo. Plus, no multiplayer. Star Fox fits more of the SHMUP element then S&P. Players will go around in a space ship shooting bad guys much like other classic SHMUPs have done. Sure, your an animal, but this didn't stop people from playing Mario Kart.
All the potential is there. My post really delt on it's success if done right. Star Fox has a good mold, so if it is utilized, it could be a 10million+ game.







