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Smashchu2 said:

I would disagree on why it sold. It sold becuase it was a 3D SHMUP, and a good one at that. You claim that it was "shallow" is a value judgement. Many fans of the game would argue you about that. You also wrong in how Star Fox Assult did not sell. It didn't sell because the focus was removed from flying. Any fan of the series can tell you that.

Also, go look at Animal Crossing. The first one only sold 3million. Yet, with Wild World, the game jumped to 11million. There is no reason Star Fox could not due the same. Your arguement of sales has no real value, seeing as Nintendo has expanded sales for a lot of their games.

The problem with your claim that S&P will fill the SHMUP void is that it is removed from New Generation values. First and foremost, it is very Japanese-y. 10million plus games are suppose to be universial. S&P is not. The game also seems to hold very much to core values such as being cinamatic. If it's like the first one, it will have a few. Also, it wouldn't use the sale range of motion that Star Fox could use. Star Fox allows you to manuver the ship with the remote, eliminating the need for a Nunchuk. S&P only uses the pointing. It will only do as well as other rail shooters on the system, as it does nothing amazingly different, beside being made by Treasure and Nintendo. Plus, no multiplayer. Star Fox fits more of the SHMUP element then S&P. Players will go around in a space ship shooting bad guys much like other classic SHMUPs have done. Sure, your an animal, but this didn't stop people from playing Mario Kart.

All the potential is there. My post really delt on it's success if done right. Star Fox has a good mold, so if it is utilized, it could be a 10million+ game.

It's an on-rails shooter, making it inherently in the same category Nintendo already placed Link's Crossbow Training in. Maybe that's the expansive title you're speaking of.

I also never called Star Fox shallow. I called the genre it's in shallow at the time of it's inception, because there weren't many games in it at the time, making Star Fox the first well marketed on-rails shooter since Sega's Space Harrier. Ooo...that's another one that could be redone.

I've already mentioned that S&P2 could only be what you claim by abiding by these New Generation values. If Nintendo doesn't see the game this way, then obviously it won't be this game for them, but that doesn't mean it couldn't have been or can't be with a change of direction. Remeber it was Miyamoto himself that steered Star Fox off the beaten path and turned it into an adventure series with Star Fox Adventures and I'm fairly sure if he did that, he probably had a hand in turning Star Fox Assault into a hot mess of it's former self also.

What Nintendo needs to have a truly expansive game is probably to not involve any of these former series and aim towards a more sterile game involving Miis, some very intuitive and easy to learn game mechanics involving seperate modes for many of the peripherals offered(Wiimote/Nunchuck/Classic Controller/Balance Board/Zapper), and slapping the word "Wii" in the front. Didn't they have a name trademarked called DS Air? Maybe that accompanied by a game called Wii Air would be the best course of action. Look, I love Star Fox as much as the next guy, but I don't think it's ever been remarkably popular enough to outsell the Legend of Zelda and stand on the cusp of Super Mario sales.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.